What do you think a review means by replay value? It’s often cited as pivotal to a game’s overall quality. Many publications offer a replay value or “Lasting Appeal” rating that contributes to the final score. Whether they have a separate rating for it or not, you always get users commenting on replayability and how it affects their purchasing decisions. The length of a game’s single player campaign is always brought up, usually with someone saying “$60 for a 6 hour campaign!?” or similar. This is a complex and unusual review criteria for a number of reasons…
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Microtransactions have been around since the advent of gaming itself, but the mechanic has evolved a lot to reach its present-day stage.
Let me re-introduce you to the scum of our industry.
Activision Blizzard
EA
Bethesda (you started it you son of a...)
Thanks, Bethesda! How fitting that you jumped into bed with the company that brought to us 'paying to play with friends', despite already paying the internet service providers. Awesome contributions, now standardised across this wonderful industry.
The rise of "DLC" started when Microsoft wanted to maximize profits by charging for online and allowing companies to sell crap like horse armor on the console space.
If it wasn't for Microsoft, Nintendo and Sony wouldn't be charging for online play and neither Sony nor Nintendo was putting any kind of "DLC" in their games until market pressure forced it upon them.
So thanks Microsoft from the beginning you have made console gaming worse.
IMHO replayability makes a good game great, one major letdown in this area was L.A Noire for me.
Also if something is repetitive it generally takes away from the replayability.
Uncharted is fun to play again on crushing. You'll really get your monies worth then. Plus finding all the treasures is a task on it's own.
If the MP is fun enough to keep playing and the SP has things to make you want to play again. (like the hidden treasures in UC3)
well,i play all my games on hard and feel there is no need to replay the story again if it's set path with no major choices/different endings.
When I first read the title I thought NO WAY. After reading the article my opinion has changed, the author makes a good point. Replayability is not worthless but trying to score it in a review probably is.