New Game Network: "If Sigmund Freud had ever designed a video game, that game would be The Binding Of Isaac. Within minutes of the encountering the first loading screen, the player is wallowing through a madhouse world of tears, pain, excrement, and a horribly evil ‘Mother’ figure. It’s the sort of unusual premise that a small-game developer can afford to experiment with, and although it may not be your particular cup of tea, it’s good to see this experimentation being done."
The online multiplayer beta for The Binding of Isaac is offline until further notice after someone data-mined the latest build.
Nathan Lynch for SG: "On the 10th anniversary of The Binding of Isaac's release, I look back on what the game has meant to my life."
Happy 10th Birthday Isaac! The Binding of Isaac really is one heck of a rabbit hole of a game, and even more of a time sink.
At the end of Mental Health Awareness Week in the UK, ABG's editors open up about their own experiences, and look back at the Video Game industry's sordid past, and the advances made in recent years in tackling this most sensitive of subjects