220°

Origin for Mass Effect 3 Console

It seems that the dreaded customer support over at origin will be now be known to console users who purchase Mass Effect 3.

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geekshavelanded.com
gta_manic4973d ago

Origin is an annoyance at best, but at least it's not GFWL

Blacktric4973d ago

"It seems that the dreaded customer support over at origin will be now be known to console users who purchase Mass Effect 3"

You guys do realize this will do the same thing what EA Online did for Mass Effect 2 right? It's just for accessing the daily news and uploading your character progress to Bioware Social. It's nothing more than that.

gta_manic4973d ago

ya we know, we just like to whine about everything, and i don't like origin because it splits my game managing to two programs were on steam had everything neat and tidy but then i had to get origin for Battlefield 3 with its BRILLIANT use of a web browser launch point... lets just say this is venting

C_Menz4973d ago

I don't get why they are complaining about the so called bad customer support that Origin/EA has... Any problems you have you can literally go onto the support sight and get a live person to text chat to to solve your issue almost instantly.

dark-hollow4973d ago

Can't we have an EA game which we plug and play without all the ea account and online passes bullshit?

krazykombatant4973d ago

Don't have to worry about EA shit origin, will be fulfilling my trilogy on my x360.

LackTrue4K4973d ago

lol......i cant belive people come in this post, and just disagree with your comment?!

ginganinja4973d ago

hit above link...

read story...

wait a little to sink in...

possible reason for disagrees ?

(it's about origin being ON 360)

krazykombatant4973d ago

Oh wow.... Massive fail on my part.... Soooo wait wait wait.... Sigh......

Reborn4973d ago

Missed the part where it said console?

I see.

SageHonor4973d ago

Im getting it on PS3. I hope i dont have to have that crap

killershadow1174973d ago

What has origin done to warrant this kind of hatred? Its just EA's steam, and it isn't like it's making you do anything.

MetalNCarnet4973d ago

The main thing about Origin people hate is that it's a glorified TROJAN. EA can and does explore your hard drive to see what you have installed on your computer. It's borderline invasion of privacy.

gamingdroid4973d ago

I like the way you call it trojan, because that is exactly what it feels like.

EA also used to have in their terms of service the ability to delete your games if you are inactive on Origin for more than two years.

In short, Origin isn't consumer friendly and neither is EA.

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused6d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19926d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon5d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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simulationdaily.com
50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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simulationdaily.com