"When I first saw Powerup Heroes, I thought it would be a dream come true. The ten-year old in me screamed for joy as I saw people acting out fireball motions to throw energy balls and pulled down lightning from the sky on their foes. But there was a question that remained in the recesses of my mind; the part of me that has learned never to judge a video game by its trailer no matter how much in-game footage there is still needed to know: is Powerup Heroes as fun to actually play as it is to watch? Let’s find out in our review of what’s HOT and what’s NOT in Powerup Heroes." - JPS
Matt Ferguson of G4@Syfygames takes a look at three different peripheral accessories for games that helped not only to improve the gameplay but also provide an overall more immersive experience. Using past examples he argues that developers need to focus their attention on better mobile companions and useful Kinect integration in future projects.
Rory Young writes:
"So your skeptical friends are coming over for a night of gaming, and you have your shiny new Kinect plugged in to your Xbox 360. You’ve moved your couch around, and your coffee table, in order to get the optimal experience. So which games do you get? Look no further than this article! In no particular order…"
Motion controls have been a divisive subject for gamers ever since the launch of the Wii. Since then, Kinect has only fuelled that fire. And while the Wii has since proven its worth to fans, Microsoft has been struggling to create convincing arguments for core gamers to like Kinect. This article is aimed at showing that Kinect can not only be a good home for core games, but it can enhance aspects of them too.
I think it has potential, it's just that no effort has really been made to realise that potential. I'd love a Viva Pinata Kinect game, for example. Rare should've made that instead of KS2 :(
There are great games on kinect but the bad games outshines the good games.
Kinect + a MS version of Move would be great. Kinect by itself... not so much. It'd be better as a control augmentation, than a standalone controller.
Alternatively, Move + Sony version of Kinect would also be great. I'll bet both options will be possible, next gen.
Im hopeing that ryse does good and fable the journey. Theres still room for indie developers to do something really amazing i mean most of the stuff like free movement and shooting have all been done by independent developers. Opening the marketplace or kinec fun labs to indie developers would just make the device flourish i hope microsft announces something like this at E3.
from the gameplay i have seen on youtube the response time is actually good and so is the tracking most of the time the only real problem i see is when they do the upper cut move everything seems to work fine. Problem with kinect games is that the controllers you play them with ( the player ) dosent actually do the gesture right or there's some technical issue from what ive seen on the videos its mostly just an operator error with the player not bending his arm or not matching the picture of the gesture correctly. i should of bought this instead of ultimate tenkaichi :(
Sounds like a really fun game!