Nuclear Dawn Review – G3
From Evan Ling, the author: "In my early days, I’d always imagine playing the original Starcraft from a marine’s perspective. What if I could bring to bear my skills in first person shooters on a real time strategy battlefield and make all the difference in a war? I don’t want to feel like some standard grunt with a C14 gauss rifle, I want to be a stimmed up Jim Raynor spraying, praying, killing, and winning the game. The daunting undertaking of this objective is one that many a reputable developer has tried, and failed. DICE did it with Battlefield 2 but decided to remove the commander role and give power back to the soldiers in their latest iterations, whereas Valve tried to do it in Team Fortress 2 but struggled with the power dynamic between soldiers and commanders that they decided to remove the commander role entirely. It’s this power dynamic that many developers have struggled to find a balance of to make both the shooters and the strategists happy in their own realms. It’s also the same power dynamic where Nuclear Dawn seriously struggles to mix the FPS/RTS genres together."











