200°

Mass Effect 3 Demo Early Access inside Battlefield 3, features Single & Multiplayer

A demo for Mass Effect 3 is on the way, and those who purchase the limited edition of EA's upcoming blockbuster First Person Shooter Battlefield 3 will get early access, according to images from a new unboxing of the game.

The voucher to recieve "early access to the multiplayer portion of the Mass Effect 3 demo" was ousted by a YouTube channel dedicated to unboxing new video game releases, appropriately named "TheUnboxerHDX".

The voucher features a generic-looking soldier in Mass Effect armor with Battlefield's signature orange glow and a set of N7 Mass Effect 3 dog tags to try to link the imagery of the two rather different games. The N7/Mass Effect dog tags are available for use in Battlefield 3 by all who use the code.

The fact that the sheet refers to it being the "multiplayer portion" indicates a single player portion will likely also be released. The sheet indicates a date for the demo will be announced in January 2012.

beastgamer4998d ago

this game has now became a mandatory pre-order.

C_Menz4998d ago

Sweet, can't wait! Im finishing my 4th run of ME2 right now.

Godmars2904998d ago

Another sign that the ME series has gone over to shooters rather than remained an RPG.

StanLee4998d ago

Cross a mediocre shooter with a mediocre RPG and apparently you get a great franchise, or haven't you heard.

C_Menz4998d ago

Personally I don't think the actual gameplay is amazing. But the story and universe is what keeps me hooked.

ginsunuva4998d ago

Ya the rpg elements are nonexistent and the shooting is very clunky and unpolished.
And shooting is like 80% of me2 for some reason.

So it's just a mediocre shooter with a really good story.

49erguy4997d ago (Edited 4997d ago )

Play as different classes on insanity and the strategical elements really start to reveal themselves. I wouldn't dismiss it as a "mediocre shooter."

mrsatan4997d ago

Even though I lament the loss of RPG elements in the franchise, I still think Mass Effect is all that and a bag of chips. The game has one of the most interesting worlds I have seen in a long time. Also it was always about the story and combat so the focus on that is fine. Now Dragon Age 2 on the other hand, don't get me started. That is a game that never should have had it's RPG heart torn from it's chest.

iXenon4998d ago

I was gonna wait til X-Mas to get this game (financial woes) but...but...early Mass Effect 3 demo!? Hard to pass up...

boommuffin4998d ago

wow only EA would make you buy a FPS to get a demo of a RPG

--Onilink--4998d ago

they are not making you buy anything, you choose what you want to buy. Also in case you havent noticed both MS and Sony like to include vouchers for betas on other games, its not just EA.

Even more, they are not including this on some weird random game no1 would buy just to get extra sales, they are giving it to a game that will sell huge amount of copies on its own right

boommuffin4997d ago

you dont understand what im saying, most RPG fans arent interested in FPS because they are 2 different genres but if they wish to try the game before it releases they must buy a game their potentialy not interested in & yes their are hardcore fans who would do this.

When MS & sony do this they tend to give you access to a shooter beta through a shooter game though the genres sometimes are a tad different their nowhere as different as RPG is to FPS.

perhaps you though i was saying BF3 is a bad game but i wasnt as you would see if you read my comment carefully

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused14d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer199213d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon13d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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