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Console Vs. PC: F1 2011 (GodisaGeek.com)

"In this new GodisaGeek.com feature, we will be taking a look at select cross platform games and analyzing the plus points of each platform and demonstrate the graphical differences.

For the first edition of this feature we have chosen the excellent F1 2011, a game which scored a whopping 9/10 when we reviewed it. F1 2011 was released for the Xbox 360, PlayStation 3 and PC on the 23rd of September 2011. There are graphical and peripheral differences across the platforms which makes Codemasters title an interesting one to delve into."

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Crazyglues3184d ago (Edited 3184d ago )

wow they look the same, and I don't know if that's a good or bad thing, in one sense you get the same look on PC as you do on 360..

-but on the other hand, kinda feels like you got the shaft if you have a really high-end PC, as it's clearly not doing anything special on PC.. -and since that was kind of what made everyone upset about Crysis 2 on PC

I don't think this new trend of just water down your PC version and make a Console port is going to be a good thing..

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Mrmagnumman3573184d ago

Well pc will always thrive because of modders. For instance, crysis 2 on pc with DX9 was okay, but once maldo made his texture pack and they added DX 11, the game absolutely looked phenomenal. Also if I dont like something about a pc game, i can use the game's engine and modify the levels to my liking and easily push the graphic level way up.

pucpop3184d ago

Crysis 2 DX11 is stunning.

iamgoatman3184d ago (Edited 3184d ago )

Considering a cheap mid range GPU can run this game in full 1080p with at least 4xMSAA enabled, it's no contest. The increase in visual fidelity makes a huge different when playing the game, also a higher frame rate makes all the difference in racing games, with a mid range card again easily being able to produce a higher average FPS than the console version, particularly the PS3 version which suffers heavily from FPS drops.

It's not really surprising that they look the same when you're comparing the PC version in 720p, why not use full 1080p for the comparison with the maximum 8xMSAA that's allowed in game, why play by console terms?

After playing the game since launch on PC and having hands on experience with the 360 version as well, there are a number of differences between the 2 when the running in DX11, particularly shadow smoothness and draw distances, along with distant car detail just to name a couple of the more obvious ones.

Also saying the PC version has been affected by crashes and GFWL client issues as if the consoles haven't suffered such things is untrue. Go check out the Codemasters support forum and take a look at all the problems console users are experiencing as well, particularly PS3 owners as they seem to have gotten it the worst. Really not sure how you could say it's a tie.