Excerpt:
For Bladestorm: The Hundred Years' War, Koei chose a bloody and acrimonious - yet epochal - time for its introduction to Europe's past. When players instruct a contingent to attack, the answer comes in a chorus of enthusiastic shouts. Armies meet in confused, lurching throngs; clangs and yells veritable in every way that warmaking is understood. What sophistication was kept from Bladestorm is instead found in - for lack of a better word - heart.
Digitally Downloaded writes: "Just recently Bladestorm, a Koei game from back in 2007, was released for download on the PlayStation Network."
AWESOMEoutof10's Fraser Brown proposes that anachronisms in video games can be a good thing. From the anything in history goes attitude of the Civilization series, to the use of swords in modern settings. It's all part of games offering players freedom and the keys to the toy box.
But at the end of the day, the game simply wasn't received well enough for Tecmo Koei to feel the need for a sequel. It's a pity, because this kind of game is a niche that isn't really being filled right now.
I loved this game, but I only play it every so often, the combat can get rather boring very fast.
good, but not great. And by great, I don't meant to say that this was so under appreciated that it was great (only some deserve it).
an amazing game, just wish i had completed it, got to last battle and it broke. typical