Are creative games taking a breather or are big franchises hogging the spotlight with the same old game? And why?
Announced in 2020, Playground Games' open-world action RPG has seen sporadic updates and departures but still no release date.
You could say the same for any number of games that were stupidly announced during pre-production. Elder Scrolls 6 & Perfect Dark are current examples, Blade is another recent one and in the past Mass Effect Andromeda and Cyberpunk 2077 come to mind.
I don't think this game is in any trouble. For a start, Playground Games are one of the few under MS Studios that actually have a track record of delivering on time and with quality. We got a trailer last year and I'd fully expect there to be something more substantial at the next showcase in the summer.
No dramas here - just another victim of Microsoft's incompetence. They simply had to announce several games way too early because they had nothing else to talk about.
The same thing that happens to any project when you announce it far too early. Perfect Dark, Fable, The Elder Scrolls 6, Star Wars KOTOR Remake...you actually have to, I don't know, make the game?
I'm fairly confident this game will see the light of day, as Playground have released 5 Forza games of quality and on schedule. Think it was just revealed too early.
Yuji Naka was fined $1.2 million and given a suspended jail sentence for the crime.
I find his comments around how Balan turned out to be very insightful as to why the game is trash. He basically apologises for its existence
The top producer of Square Enix flagship Dragon Quest franchise is stepping down from the role, following delays in developing the next installment of the popular series.
Please o please don't turn dragon quest into final fantasy square enix we dont wont that. Dragon quest works well just as it I. Plus you'll piss off Japanese fans to.
"big franchises hogging the spotlight with the same old game"
This, cause most of the news stories come out of America who are obsessed with First Person Shooters.
Yes. Many developers are afraid to be creative or try anything new in fear of mass rejection. So best thing to do is touch up he game engine, adjust the graphics, give the game a polish, add in a few things and make 3-5 months of DLC. And volia. Generic game number 8. And for generic game number 9 add in one new mode and a new weapon.
Creativity is having a hard time with big budget games, just like big budget movies. The second the budget starts to soar - the less changes developers are willing to take, and rightly so. We've seen a lot of good games this gen with big budgets that tried something new and were punished for it. That's why we're seeing creativity in smaller, downloadable games. When less money is at stake, your more inclined to take more risks, the publishers, investors, managers are less involved trying to steer the project into what they believe to be profitable territory.
That's what scares me about next gen. As the hardware power increases, the costs to develop on that hardware increase - the less risks developers are likely to take. The less likely they'll be to stray from the formula.
In the meantime though, there are some great companies putting out a lot of creative works as DLC. Those are the guys to watch.
Not at all, look at the indie scene.
Creativity is still in gaming I would just say less than last generation. Developers in this recession are scared to take a risk so they go with generic ideas or make a small twist to lure in the crowd. I miss creative game ideas to be honest some of my favorite games are those creative ideas, even then a creative game should not be milked like a cow unless it can continue to deliver something new each experience. Like first hearing of bioshock 2 I was skeptical and actually skipped it to wait for bioshock infinite to be in another unique area. Keep gameplay fresh and inventive and you will always have fans