MP1st - "In the recent build of Battlefield 3 that we've been seeing lately, there have been a couple of newly implemented gameplay mechanics that really stood out to us for a few reasons."
The only game that I've actually started to use the spotting ability in is Gears of War 3, every other shooter just gives you a UAV.
Bad company 2 did it also
you can spot in Crysis 2 with the visor. it's really useful there because of cloaked enemies. implemented badlly though.
Don't you just love how Queen Myrrha yells "Enemy Forces!" or "Target my mark!" Anyone else notice how Presscot and the queen are both very pompous? I think this radar is good... i don't need it, but the game will become playable for those who don't have a sixth sense like some of us... But than again... this means i'll have to start playing with a silencer...
"Competition" lol, bf3 is in a place of its own, seperated, from other ARCADE shooters on the market I wouldnt compare DragonAge 2 with Dark Souls, they "maybe" RPGs but THERE DIFFERENT It all boils down to money at the end of the day, and thats the one only thing they care about Dunno why i just wrote that, i am pretty baked
"It all boils down to money at the end of the day, and thats the one only thing they care about." Yes, it all comes down to the sales figures and such. But, gamers, in my opinion, shouldn't care about that too much. As long as our favorite games are being supported post-launch with patches, we should be happy.
Agree with Criminal. Sales don't matter if you're a real gamer.
Funny thing is, from what I remember, MW3 is allowing players to spot enemies à la BF3, as well as allow them to man a controllable UAV and spot enemies from there.
\sorry wrong reply
Spotting in mw3? Why would they put that? It seems like a game breaker too me. I think the game was on the right track but why include spotting?
Is spotting really necessary in CoD? Spawn... die... spawn...die. The maps are already tiny and corridor based anyway. Enemies stick out like a sore thumb. Spotting will just give an extremely unfair advantage..
Its ok they have death streaks for people like you.
"This basically confirms that enemies who fire an unsuppressed weapon will have their position revealed on your mini-map." Didn't that feature already exist in the past games? O.o I coulda sworn that triangles popped up on the minimap when someone shot their weapon in BC2.
It definitely was not the case in the Beta. (Addressed this in the article as well.)
Hmm, I assumed it was the same as BC2, so never paid attention to it, but from the time I've spent in the PC Alpha and Beta, I do remember having nearby enemy gunfire showing up on the minimap. Otherwise, I don't see much point in using a silencer/supressor.
They showed a red dot for the duration of their firing and then disappeared pretty quick after that, almost instantly. One think I hope that they do is make it so you don't need to have an HD TV because my 720p WEGA, one of the best CRT's for gaming, can't render the text in the box 100% because of how small it is [interlace kills it]. They should make the minimap a little bigger because the red dots are pretty hard to see too. Or do like you could in BF1942 and resize it to your liking....
That is 100% what I was thinking. This is an old feature I remember from bc2. I suspect the author is new to battlefield to assume this is new.
The author is comparing the beta to the final game. This particular feature wasn't present in the beta. Cheers!
And that is part of the problem. A demo I could understand comparing to an entire series but a beta is insufficient for such comparisons. There are a ton of features missing from the bf3 beta.
No in BF another player must spot you its not automatic.
"In other cases, you have two completely friendly implementations that have no resemblance, but you will still get compared.” Yeah that's what most people don't understand
"This basically confirms that enemies who fire an unsuppressed weapon will have their position revealed on your mini-map" This isnt surprising; it's standard in a lot of FPSs. "see the locations of your teammate’s death thanks to a skull that appears on screen" Now this is new; it's basically the same system as CoD. This could ruin flanking since other enemy's will know from where you're attacking if their team-mate is killed in a flanking route.
"Now this is new; it's basically the same system as CoD. This could ruin flanking since other enemy's will know from where you're attacking if their team-mate is killed in a flanking route." But the medic in the beta could already see where teammates died ala the revive symbol above their dead body. Which is why I almost always played as him. The problem I always had with BF is I could never tell where I was getting shot from. I hate to use this as an example but CoD always did it right. Even in hxc mode I could tell where the enemy was firing from. I did not need a mimi map with a red dot to help me out. BF to me seems unbalanced sound-wise in CQC. Some fool on the other team could be running around like a mad men killing everyone and most players wouldn't turn around because they make virtually no noise. In first person your own footsteps make quite a racket. But if I lay perfectly still the opposing team make little to no noise as they run past me. I even have a gaming headset but that still doesn't help. /rant
I got around this by keeping constant communication with my squad mates (in BC2, not the beta). That way if one of them was killed they'd let me know where the enemie was from the kill cam, and I'd do the same when I died. Meant we always had a pretty clear heads up on flankers.
Lmao... This is a stupid article. PLENTY of games did this BEFORE COD was even as popular as it became. If DICE decides to implement it into there's it's DEFINITELY not because COD did it first.
There was a lot of confusion in the Beta where it's a common sight to see players shooting their own teammates because enemies don't have red indicators and look exactly alike them. This is not a bad thing because I myself find it common to take down an enemy that I initially thought was friendly. This was aggravated by enemies not showing up hostile in the minimap or not showing at all. Why can't DICE just use a different color uniform for opposing forces, like in any sports?
I agree. The first two days of early beta(PC) I was killing teammates left and right and it was very embarrassing. It was very hard for me to differentiate the teams based on uniforms and I've been playing BF since 1942 on the PC.
After getting used to spotting on BF:BC2, I would automaticly press the spotting button when I played Black Ops or Uncharted 3 Beta. I think it scarred me for life.
I was trying to spot and sprint when I went back to playing my current MMORPG.
damn this game does look good though. Seemed to to look better than the beta.
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