Tom, GamerEuphoria writes "Lately, due to a saga involving a crippling isolation and connectivity issues, I’ve been relatively cut off from the world. Then, recently, some-one brought the idea of Cloud Gaming to my attention. Like most people with two ears screwed to the side of my head, I’ve heard of The Cloud; but to my knowledge it was nothing but an over-hyped data storage system. Streaming a pre-rendered game through your internet connection in real-time? Years away. Or so I thought. Given this beautiful concoction of ignorance, doubt and hopeless wonder that it could be true, I seemed like the ideal person to put it to the test...."
Dean Takahashi of VentureBeat writes: "OnLive has teamed up with British game retailer Green Man Gaming to resell subscriptions for OnLive’s cloud-gaming subscription service. The deal is the first of its kind in which a game retailer resells OnLive’s online bundles of games delivered via web-connected data centers, or the cloud."
With all the recent subscription services increasing in popularity including EA Access and PS Plus, The Game Fanatics decided to take another look at OnLive and how it could be the dark horse in the video game streaming race.
I still have onlive and compared to psn now it seems faster response time, and the ui is tons better. Imho.
Samit Sarkar of Polygon writes: "War Thunder, the free-to-play military MMO from Russian studio Gaijin Entertainment, is launching today on CloudLift, the cloud-based gaming service from OnLive, the latter company announced today.
CloudLift, which OnLive debuted this past March in open beta, is a subscription-based service that allows players to "lift" a limited selection of Steam titles they already own to the cloud, and then stream them to a variety of devices without needing to download the full game. Those devices include Mac- and Windows-based computers, as well as TVs and Android tablets. Because CloudLift is integrated with Steam, save games are synced across devices."
Onlive is the future. No need to buy parts, or maintain discs. Prices are reasonable and all the games are in one place. It seems like a dream come true to me. I just really hope it succeeds here in America.
Whilst doing some research for this review, I used Onlive across a wireless connection which Speedtest.net rates at about 3.5mb/s to 4mb/s. Which is below OnLive's recommended specs. The test game, Deus Ex, ran perfectly for me. No Lag. No judders. I do agree that the graphics aren't quite up to scratch compared to consoles, but it's still an achievement. Like I said in the article, I'd actually be willing to put up with these sorts of issues in the name of progress. Half the fun of developing new games and platforms is being astounded at what technology can actually achieve nowadays. For me, anyway.
Tom