CVG - John Dean thinks gamers have gone soft – and the age of hand-holding needs to end
With Elden Ring's DLC Shadow of the Erdtree coming this month, JDR takes a look back at the greatest Soulsborne bosses. To start with, those of Dark Souls.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
I thought we had this conversation 2 years ago.
The title is the truth.
Completely agree, nice read.
Honestly, if every game was this hard, I'd probably stop playing a lot of them. It requires too much commitment of time, and I don't have that much of it between work, social life and music as well as games.
I would like to see more games like the Souls series. The gaming industry is massive enough to cater for everyones tastes, I just wish they'd cater to the masochistic a bit more.
Loving this game - it's everything I expected it to be and more.