IndieCade: Inside Jonathan Blow’s Puzzle Design Process

IndieCade: Inside Jonathan Blow’s Puzzle Design Process

ratsrock|15 years ago|Braid

Gamasutra: At this weekend's IndieCade, Braid developer Jonathan Blow expanded upon his "philosophy of game design" he originally presented at GDC Europe, discussing how it works in concrete terms for puzzle design in Braid and his upcoming puzzle title, The Witness.

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