Payday: The Heist Game Designer Discusses Slaughterhouse and Overkill

Simon Viklund, one of the game designers on Payday: The Heist, takes us through one of the more difficult missions in Payday, Slaughterhouse. He discusses the leveling and reputation system in the game as well as extraction missions. Viklund explains the “custody” concept, where gamers can trade hostages to get back players who are taken into custody by police.

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