In October 2005 a group of students at the University of Southern California released Cloud. Lacking typical gameplay elements such as death, enemies and a clear narrative, the game was instead a wonderfully vague experience starring a boy dreaming about the ability to fly and wield the clouds.
BY JOHN: As winter approaches, I find myself searching out "cozy" games that I can play when I need a break from the high-octane action and intense competition found in most modern games. If you're feeling a little jaded by mini-maps covered in icons and a list of quests and side-quests a mile long, I have the perfect game for you. A serene masterpiece for those looking for a port in the storm.
That game is Journey.
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
I'm surprised they never brought this game to PS3.