110°
9.5

Destructoid - The Binding of Isaac Review

Destructoid - If I weren't already so fond of game jams -- and rapid prototyping in general -- The Binding of Isaac likely would have pushed me into such fandom. It began life as a week-long project between Team Meat's Edmund McMillen and Florian Himsl, eventually growing to what it is now, a twisted roguelike centered around religious themes and classic gaming influences.

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destructoid.com
Kran5005d ago

This is one bitchin hard game.

My friend told me that once you die, you have to start all over again.

Like.... what :/

DeleteThisxx5005d ago

Guess you've never played a rogue-like RPG. Dying and starting over is what makes Binding of Isaac so much fun. The levels/bosses/items/enemies are all randomly generated so although you lose all progress when you die, you're never really "starting over"

70°

The Binding of Isaac online multiplayer beta offline until further notice after datamining

The online multiplayer beta for The Binding of Isaac is offline until further notice after someone data-mined the latest build.

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rogueliker.com
40°

The Binding of Isaac : A Decade of Gaming and a Tale of Joy, Sadness, and Growth

Nathan Lynch for SG: "On the 10th anniversary of The Binding of Isaac's release, I look back on what the game has meant to my life."

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seasonedgaming.com
Unknown_Gamer57941355d ago (Edited 1355d ago )

Happy 10th Birthday Isaac! The Binding of Isaac really is one heck of a rabbit hole of a game, and even more of a time sink.

80°

Celebrating Mental Health Awareness in Video Games

At the end of Mental Health Awareness Week in the UK, ABG's editors open up about their own experiences, and look back at the Video Game industry's sordid past, and the advances made in recent years in tackling this most sensitive of subjects

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ab-gaming.com