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8.5

PSU: Dead Nation: Road of Devastation Review

Don Oliveira writes: Dead Nation: Road of Devastation is the downloadable add-on to Housemarque's 2010 isometric zombie-survival twin-stick shooter. Played in either single-player, or couch/online co-op, Dead Nation focuses on upgrading your character's guns and armor, racking up score with point multipliers – this is the team behind Super Stardust HD, after all – and taking down hordes of the undead. We gave the original game a 9/10, as we think the production values added to this type of co-op, leaderboard-driven game, made for one of last year's best PlayStation Network titles.

beast242tru4675d ago

i like this game didnt get to finish it because started playing red dead redemption soo know how that is but i still have on my hdd :) it was free

SonyStyled4674d ago

u know you can delete it off ur hdd and redownload it right? sony said its yours to keep forever

240°

10 Rarest PS3 Games Worth an Arm and a Leg

The Nerd Stash: “The PS3 marked a turning point in the industry, and among the sea of popular titles came the rare games that are worth more now than ever.”

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thenerdstash.com
Burrito26a51d ago

Aquanauts Holiday at $500. Nice

jznrpg51d ago

I don’t collect games for their value I collect games I enjoyed playing. Many games I own are worth a lot of money but they must be games I want to play for me to purposely collect them. Most of this list isn’t games I would enjoy. I may have some of these games because I bought my friends PS2/3 Collection years ago and I never actually looked what was in it. It was a couple hundred games though still sitting in a box and I’m sure there are some good valuable games. I should go sift through it sometime.

Profchaos51d ago

I tend to agree for the most part rarity is linked to price
It's unusual that a rare game was popular with a few notable exceptions. Games released at the tail end of a consoles lifecycle which became popular years or decades later like little Samson on the NES or earthbound on SNES.
Or games that were banned after release in certain regions

Looking at this list there's nothing I'd be trying to collect either most of these games were fairly unpopular and bashed on their release leading to the scarcity seen now.
Especially NBA elite which I remember actually watching the news about how it got cancelled but had already shipped to retail it was so bad .

P_Bomb51d ago

I still have Afrika. Who knew it’d be worth something?

MrBaskerville50d ago

Was unaware that Verdict Day was rare, glad I still own my copy. Game is very good.

Chocoburger50d ago

She forgot to mention Ni no Kuni Wrath of the White Witch Wizard's Edition with Ninostarter bonuses. This is the second or third most expensive PS3 game, and I own a sealed copy.

https://ninokuni.fandom.com...

https://i.ebayimg.com/image...

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70°

The Best Twin-Stick Shooters on PS4

There isn't a shortage of quality twin-stick shooters on PS4, but if you're after the best, here's a list of them. Why not play them with a friend?

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gamespew.com
melons1955d ago

yeah, shame about the clicks for each entry though

TheRacingX1955d ago

The VR version of Stardust is an incredible experience, even for those that get VR sickness, the game gives you the feeling of floating in the vastness of space, but the motion sickness is removed, its colorful, flashy, and amazing to play

60°

IBD Podcast #13 - Housemarque and mastering the twin-stick shooter

Housemarque is famed for its downloadable console games including Super Stardust, Dead Nation, Alienation, PS4 launch title Resogun and now Nex Machina. The veteran Finnish developer has made a name for itself crafting, precise, polished, technically accomplished and visually striking titles in publishing partnership with Sony.

With its latest title, Nex Machina, launching for both PS4 and PC, Housemarque is taking its first step into self-publishing. Working in collaboration with pioneering developer Eugene Jarvis, who created arcade classics such as Defender, Robotron: 2084 and Smash TV, Nex Machina represents both a refinement and evolution of Housemarque's design principles, as well as an opportunity for the developer to directly benefit from establishing and retaining its own IP.

Here, Housemarque CEO Ilari Kuittinen and head of publishing Mikael Haveri discuss how the decision to self-publish has led to greater autonomy, a collaboration with Eugene Jarvis and how a game titled "Death Machine" could mean a new lease of life for the company.

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indiebydesign.net