It doesn't take more than a few seconds to recognize that The Binding of Isaac has an art style reminiscent of indie darling, and my personal GOTY for 2010, Super Meat Boy. That's because one-half of Team Meat, designer/artist Edmund McMillen, is leading the show.
The easiest way to describe Isaac is to say that it's one-part The Legend of Zelda, one-part dual-stick shooter like Smash TV, with the gore-adorable art style of Super Meat Boy.
The online multiplayer beta for The Binding of Isaac is offline until further notice after someone data-mined the latest build.
Will Isaac make an appearance in Fortnite? We're taking it with a pinch of salt for now, but collaboration has been teased on Twitter.com by Edmund McMillen.
Nathan Lynch for SG: "On the 10th anniversary of The Binding of Isaac's release, I look back on what the game has meant to my life."
Happy 10th Birthday Isaac! The Binding of Isaac really is one heck of a rabbit hole of a game, and even more of a time sink.
"Sure, you may be offended by the context of the story, but let's be honest...you are already aware that these titles games are created by smaller groups of people, who don't have to conform to the restrictions that non-independent studios have to."
Binding of Isaac just used relgious symbols in a negative light. It's like saying red alert's use of Kane and the mythology that surrounds him as a basis for a villain means they must be anti-religious!