Pax 2011: 0 to Indie in 5 Easy Steps (Armless Octopus)

Pax 2011: 0 to Indie in 5 Easy Steps (Armless Octopus)

DaveVoyles|15 years ago|Industry

The barrier to entry for independent game development is often cited as being extremely low, but with the ease of entry also comes the ability to fail just as easily. On a Saturday afternoon at PAX‘s Wolfman theater, Fire Chief of Fire Hose Games, Eitan Glinert, hosted a panel of budding independent game developers. Throughout the duration of this 60 minute meeting, panelists cited examples of some of the best and worst practices in the business.

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