Despite the din of a HighBall stuffed to the gills with hi-def screens bleeping and blooping for players’ attention, the headphoned ambiance of Journey is a respite. The shifting sand of the expansive world reveals its secrets slowly, but the beautifully rendered landscapes are open to the player from the onset.
The producer for Journey, Robin Hunicke, has a background making unique games including Steven Spielberg’s Boom Blox and sat down for a brief interview to discuss designing games for the heart instead of the adrenal gland.
Shaz from GL: "The way Journey evokes emotions through its narrative without using traditional storytelling methods is something no game has been able to replicate."
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.