A look at why turn-based gaming still has a place, and why publishers should be prepared to gamble on it.
Dying or losing in video games is part and parcel of the experience and accepted as an occupational hazard. But some games take it way too far.
Lizard Lounge's Trevor Coelho writes:
"You’d be hard pressed to find an X-COM soldier more badass than Frida ‘Nitro’ Weber. On Day 1, after her first mission against Advent, she decided she wanted to be a grenadier. She thought of herself as a creator of sorts.
Yep, she really liked to make things. Like holes in walls – she loved to make those. Dead Advent? She enjoyed making them, too. She liked making dust and pulp, essentially, from things that were once solid and properly formed. It was her calling, she said."
Gamerant
Permadeath gaming has seen a huge resurgence over recent years. Giving players a single life or character with which to complete the game, games with permanent death as a mechanic are notoriously difficult, tasking players with keeping upmost concentration throughout their playthrough. More often than not, attempts may end in tears – but that won’t stop players from trying their hand once more.
It should have stay true to the series! Not this piece of crap!
Every damn reboot of old pc franchises turns into a fps just see Syndicate. The only man i think who would have made this xcom reboot good, is Ken Levine instead the studio that brought you bioshock 2 is making it. Im at the point that i cba fps unless its really good and different from whats on the market already.
Crysis 2 and Brink wish i never bought those games cause they bring nothing new and were mediocre. Crysis 2 traded in a great tropical setting for the overused concrete jungle.
Yes, it should .. I want Xcom game like terror from the deep or at least a remake