170°

Dead or Alive 5: A New Class of Fighter?

Dead or Alive is considered by many as one of the best fighting games on the market, and Team Ninja is trying to prove that once more with the fifth iteration, but will they be able to "push the envelope" as Director Yosuke Hayashi has said they intend to?

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velocitygamer.com
LOGICWINS5019d ago

Dead or Alive and MK are the only fighting franchises that I've ever been able to enjoy. IMO, they appeal to people who aren't traditionally fighting game fans.

Gazondaily5019d ago

This is like a mash up between a beat em up and the racing game Split Second where you executed certain set pieces in the map to explode, planes to crash and buildings to fall.

Team Ninja need to make sure it remains balanced and doesn't end up gimmicky. The charm could wear out quickly if the map destruction is triggered easily and done so frequently.

Still, the fighting model of the past games have been solid and this looks really impressive.

Logic you may be correct in your assertion and I imagine this will further attract non beat em up fans. Still, like I said, it has a solid fighting system and whilst it is very accessible it is also deceptively deep. Let's see how this goes.

If any thing, at least we get to oggle at digital bouncing betties.

ChrisW5019d ago (Edited 5019d ago )

3D fighting games in my opinion:
(Most enjoyable from left to right)

Dead or Alive > Soul Calibur > Mortal Kombat:DA > Vitua Fighter > Street Fighter Ex >>>> Tekken

OmegaSlayer5019d ago

What I liked in the video was the movement inside the arena.
It was the most believable and natural I 've seen in a 3D fighter.

CC-Tron5019d ago (Edited 5019d ago )

Here's the problem with DoA. The counters. If they want to improve that system they have to allow the player to 'counter a counter'. Counters should be escapable like throws. If they want to improve DoA; they can start right there. Somehow I think they aren't going to do that.

AriesSiren5019d ago

the counters are to punish spammers/button mashers. thats the point. its all about timing. they should not be escapable. If you dont like the system your not really "getting" doa. theres nothing more annoying than having someone just stay on you and wear down your life bar. thats not balance its just a cheap way of winning. all those cheap tactics in street fighter, MK or any other 2d fighter are gone and doa gives everyone a fair chance at winning. DOA4 really was the best fighter and got your blood pumping.

StifflerK5019d ago

I really like the DoA series , it has the best fighting arenas , kicking your opponent through windows or smashing them into the scenery is a lot of fun.

I hope the new game has loads of new characters , maybe some guest characters from the Ninja Gaiden series.

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60°

Rise Of The Rōnin Creators Talk Popular Samurai Media Like Shogun, Coincidental Timing, And Cats

Rise of the Rōnin producer Yosuke Hayashi and director Fumihiko Yasuda are watching Shogun and recommend you watch Yojimbo.

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gameinformer.com
60°

Didn’t Expect To See You Here: 5 Influential Fighting Game Guest Characters

Trevor Walker said: Fighting games have always been able to simultaneously experiment and innovate while staying true to their roots in the best of ways. Mechanics change, crossovers take place, and evolution occurs. One of the best examples of all three can be seen in the coveted guest character.

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pslegends.com
70°

Koei Tecmo Director Discusses The Importance of Being a Gamer to Excel as Manager

Koei Tecmo's Integrated Report 2023 published this morning alongside the company's financial results includes interesting insight from veteran Yosuke Hayashi.

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techraptor.net