After Re5 came out, I remember that there was this news of RE6. That it would take them like 8 years to make it. Well, I guess it was all a bunch of BS. I hope they go back to their RE2 roots. And please, no co op.
Secondly, no focus on co-op or multiplayer. Put all resources into a pure scary and thrilling Resident Evil experience with horror levels similar to RE1 and RE2. I don't mind if it continues with RE4's third person perspective but it needs the RE1&2 style horror.
Thirdly, Please no Chris Redfield. I've gotten tired of his appearance everywhere. What happened to Leon? Please bring him back as the protagonist.
Fourthly, bring back the puzzles and exploration of RE1 and RE2 where just the thought of having to explore the research labs for ingredients in RE1 put chills down our spines or having to find that girl in RE2 fearing some crazed lizard man would suddenly appear and chop our heads off would make us shit ourselves.
"UPDATE - Despite early morning confirmations from a representative from Capcom Japan that the trailer posted above was being shown in the company's closed theatre at the Tokyo Game Show, sources have since told us that this trailer is not real."
So people don't have to waste their time clicking on that site anymore.
I dont mind Co-op and multi-player, that is when its completely separate from the main story, like if they made the main single player story its own single thing, with actual puzzle solving and all the good stuff from the 1st, 2nd and 3rd RE games and then threw in a co-operative mode for online where you play with 3 friends that had nothing to do really with the original story but was a story of its own (kinda like RE:O), I would be happy, and bring back mercenaries obviously, that would be the best RE game EVERR.
But that being said im still excited for Operation Raccoon city, shooting zombies is always fun, especially with your friends :)
4. Bring back creepy piano music from old RE games
5. Create a "fear system". Depending on how a situation is approached, your character will be more scared or less scared. If the character gets too scared, it could paralyze him/her...he/she can even die of fright.
This could affect gameplay by making your character shake uncontrollably...throwing off your aim. You'd have to go into a safe room and read a nudie mag to calm down or something lol.
The old RE camera angles could be game breaking if it stops you from seeing an approaching zombie, but if done right it could make the game scarier.
Lets say hypothetically speaking that RE6 is primarily a stealth game. Most of the world is controlled by Nemesises and you are one of the few humans on earth that illegally live outside of Umbrellas containment camps.
To get to point A to B, you need to stealthly evade Nemesises. It would be cool if the camera opened up wide enough so the player could see a Nemesis on a rooftop but you could also see your character trying to get through the guarded area at the same time.
If you make the slightest noise, you alert the Nemesis, he spots you and he kills you in a different gruesome way everytime. Sometimes you get killed slow and sometimes you get killed fast....it depends on the enemy.
RE6 NEEDS to give the player a sense of hopelessness and bring about the reality that the odds are against you. It should be made so that its IMPOSSIBLE to kill all the enemies in the game.
Yeah I agree with BlindGuardian. If having a bad camera angle is needed to make the game scarier then something isn't right. If Capcom can somehow make a game that resembles the "Hook-Man" version of RE4 then maybe we'll finally have a good RE after 6 years.
man thats an awesome list, but i think RE6 will be better than RE5 because that stupid JUN TAKEUCHI is not involved in the project wooohooo i hope seriously NO CO-OP!! but the camera angles... well maybe sometimes, i prefer a SILENT HILL 3 camera type which is the same as SH2 LOL, i bet it will be release fall 2013 or early 2014, long long wait, but meanwhile we can sing:
Dovahkiin Dovahkiin Naal ok zin los vahriin Wah dein vokul mahfaeraak ahst vaal Ahrk fin norok paal graan Fod nust hon zindro zaan Dovahkiin Fah hin kogaan mu draal
Ahrk fin kel lost prodah Do ved viing ko fin krah Tol fod zeymah win kein meyz fundein Alduin feyn do jun kruziik vokun staadnau voth aan bahlok wah diivon fin lein
BTW RESIDENT EVIL 4 WAS THE SHIT!!!!!!! bring back the wolves and a verdugo esque creature!!!
The thing about being scared is that of all the RE vet characters are experienced at fighting Zombies/B.O.W's. I mean it would be silly for them to start being scared of the things they have been fighting for years.
The only way it would make sense is if they brought in new characters and I don't see that happening. It is a good idea for a spin-off though.
"The only way it would make sense is if they brought in new characters and I don't see that happening."
EXACTLY. That should be the plan for RE6..whats scarier than being an average person in a desperate situation that requires extraordinary talents?
Most of the game will be a frightening/satisfying journey to a certain locale. THEN, you meet up with Barry, Chris, Claire etc. and then you all work together to blow up the last traces of the virus or something.
Or, even better, you meet with Barry and Chris early on in the game and they teach you how to fight. Throughout the game you slowly build up your skills.
@ #1.2.7 LOGICWINS That's not a bad idea. We'll just have to wait and see. I personally hope co-op comes back. I mean its defiantly possible to make a "Scary" Co-op game.
"Or, even better, you meet with Barry and Chris early on in the game and they teach you how to fight. Throughout the game you slowly build up your skills."
Are you still talking about RE6? Sounds like a Apocalyptic RPG?.... Which would be sweet. I've always wanted a game like that. Something between L4D and Fallout.
You know the reason why capcom made all those changes for re4 was because everyone at the time said the formula was getting boring. Have you tried to play mgs and mgs2 recently? Static cameras would really be a step backwards!
Nah going back to old game styles doesn't work games have evolved now and going back to old styles hurts games development as much as we liked the old games they were great because of nostalgia now do you really want that ruining? They can do it like RE5 just make it more scarier simple as. As for limited ammo even RE2 and 3 had unlimited ammo.
Here's the thing about those "camera" angles: Shinji stated that the technology was not capable to control the camera (with his vision) at that time. However, being the genius that he is - took a disadvantage and propagating it to become one of the most iconic horror intensities of all time.
I remember the time the dog jumped out through the window. Perfect angle, perfect subtlety, Biohazard is nothing without him.
fear system? which makes them shake or even have a heart attack and die? So your saying you want your character to be a pussy. Right....
Its one thing for u to jump when YOU get scared in real life, but an artificial fear thing is not actually fear lol... Its a way to hinder the game play and make the character a coward.
I like the old Hitchcock camera angles but these could be used to set the scene. I would also like to see limbs being shot off of zombies (cause I'm sick) & this would add a strategic edge to gameplay. Also can we have people freaking out as there is flesh eating zombies please. Also NO CO-OP or steroids
Please return back to there roots. Horror needs to return and ditch co-op. Its not meant for a core RE title. Also need to limit all the ammo you can pick up if its going to be a true re survival horror game. I also think they should consider bringing back fixed camera angles but that doesnt bother me.
i mean i have never been scared in any game, whether it be silent hill, dead space or resident evil, but i can see the complaints and overall atmosphere haha.
I loved the co-op idea but it needs to be worked closer to what Dead Rising has to please every1. Drop in and while you're playing alone, there's no AI partner to assist you.
At least its not right in the middle of Africa. I don't know what Capcom were thinking there. "Hey guys, let's get the brightest most un-RE type of setting we can find! Outback Australia? Nah, not enough volcanoes. The middle of Africa? Perfect!"
They should bring it to a place like Finland's Lapland, during winter, when there's no sun in sight for like 2 months and it's -40 degrees. Actually, that would be a great idea! The cold would add another dimension to survival.
So... the devs want to play this mind game once again. If the location is Thunder Bay anyone know whats with the laboratory looking screenshot? I haven't the slightest idea what else more could there be.
Being 15th Anniv. this has got to be a huge surprise for us all.
I'm incredibly excited... I agree with some people about wanting the classic camera angles. Just a thought on that though: What if they do it like MGS3 subsomething and with a simple button click switch from a classic angle to a more modern camera. That way we would all be happy. :)
loving it.....i finished RE5 8 times...:D i know its too much but the co-op was fun....ahh...except camera angles.... surely looking forward to this!!! :)
Found this on a gamer news website. This should hold most people off.
- Veltro will play a big role in the game. - Revelations’ plot is fundamental to understand RE6′s story. - Leon and Jill will playable/present in the game. - More returning characters set to make an appearance.(Barry Burton?) - Ada will play a major role. - Camera angles and classic enemies returning. - Game Informer and PSM will have articles about the game somewhere during this Fall.
Just make it like RE4 with a good story and great characters. That's all I ask. Stop trying to do all sorts of other things. You hit the sweet spot with RE4 so don't twist it around and try to make it 'different'. Only make it 'different' if you have a good idea how to do it right.RE5 could have been good if they didn't do so many things wrong with it.They just needed to tighten up the controls and change the partner's AI and some of the dialogue and story.
re4 was garbage. The story was for children. And the gameplay gave u unlimited ammo. And everything about it was unrealistic... the monsters just got too massive... im sorry but when theres something under the water 50x the size of ur boat... a spear isnt going to help u.
And why is it everything in RE instantly grows to massive sizes with tentacles.
I mean RE2 william birkin was one thing, but it took all game for him to transform.. it was a slow growth. These days they just think its cool to have things pop giant arms and legs and tentacles out of their eye sockets... like wtf. Its like one second your talking to a little person about his plans of "world domination" sorry a little too cartoony again. but then the next second hes a giant massive nasty looking growth the size of a building.... First wtf? second would a man really do that to himself? I think not.
Oh yea.. lets not forget giant robot walking statues .... lol... Ud think if that kind of technolgy existed u would just do away with bio weapons.. and build a metal gear.
Hey, back in the glory days of re u could only carry a couple weapons... and it all depended on the size. Thanks for making my point about how much RE4 sucked... not to mention that zombies are a bit more beleivable... At least they can be explained by a real neuro scientist.... Like a rabies virus that infects people... Havent heard someone explain how a tiny man can turn into a sky scraper monster in under 20 seconds through cellular growth. http://www.wired.com/underw...
I would like to se a hybrid of old and new RE style.
Imagine having the views more like the old RE games but with a move controller to aim yuor gun while still in the old type of view. Maby also more focus on where to hit the enemies. And you could also have the opportunity to switch to RE4 view when aiming.
Resident Evil 6 baby wooooooooooooooo!
I just hope it wont be like RE5
Lets just hope its scary this time 'round.
Please return back to there roots. Horror needs to return and ditch co-op. Its not meant for a core RE title.
Also need to limit all the ammo you can pick up if its going to be a true re survival horror game. I also think they should consider bringing back fixed camera angles but that doesnt bother me.
Please no co op, i want to play alone.
I just googled the coordinates and they end up in Thunder Bay Canada. That's pretty weird