460°

Resident Evil 1 Remake To Have Slower Pace; Will Further Expand On The Game's Lore

Many details for the upcoming rumored Resident Evil 1 remake have already leaked online. Capcom appears to have huge ambitions for it.

XiNatsuDragnel348d ago

Sounds interesting I'll be interested in the second remake of re1

Cacabunga348d ago

They game cube remake was mind blowing.. another remake would be nice but i was really hoping for Code Veronica first

-Foxtrot348d ago

If it's true they are probably leading up to RE5 with the Chris vs Wesker story

RE1, CV and then RE5

Terry_B348d ago

Their REmake is still one of the best 3 video game remakes ever made.

Cacabunga348d ago

Terry

Zero was not a remake but an amazing game as well. I hope they remake that one one day with some coop play.. great great game

maelstromb348d ago

The whole Lisa Trevor side-story was an incredible addition and really fleshed out more of the lore. It could have easily felt tacked on to artificially extend the length of the game, but it felt 'right' like it should have been in there from the beginning. I'm hoping they include that in the Re-remake.

Yui_Suzumiya347d ago

Code Veronica definitely needs it the most!

+ Show (3) more repliesLast reply 347d ago
fsfsxii348d ago

Cant wait until they cut the basement section and replace it with something worse.

Becuzisaid348d ago

While I want another modern remake of 1, I think code Veronica should be first. The first re1 remake holds up amazingly well. Give CV it's due.

Scissorman348d ago

As long as the Crimson Heads are back.

Nerdmaster348d ago (Edited 348d ago )

I hope they don't. They were created mainly to justify Wesker not really dying, and they do create more tension, but they don't make much sense.
Re-reviving things that were twice dead? Why would the virus stop there and not keep reviving them forever (until the head gets destroyed)?
And also the characters knowing that destroying their heads keep them from becoming crimson heads, while having a combat knife and lots of heavy objects around to do it while they're down, but having to rely on lucky shots or burning them with oil?
They can create other stuff that serves the same purpose of creating tension but that makes more sense.

Levii_92348d ago

Come on State of Play already!!!

Show all comments (36)
380°

Former Santa Monica Studio Writer Shares Insight On The Game Industry: “It’s Not Great”

Former Santa Monica Studio writer Alanah Pearce has shared some insight on the game industry, and it's not great.

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twistedvoxel.com
Goodguy011d 12h ago

AAA has gone downhill as they focus on huge profits. Indie and other smaller games however have been amazing not chasing trends and the next big thing.

Redemption-647h ago

In all honesty, a significant majority of indies and smaller games fail. At best a you might hear about 10-20 indies that get attention or do well, but 100s more fail. AAA games can still be the bread and butter of the industry, but greedy executives would kill a good game if it doesn't make them a lot of money

Ethereal10h ago

Nail on the head. AAA has lost the magic and focused on profits and "player engagement". Gaming is an art form, and like always the CEO fat cats roll in to capitalize at the cost of innovation, passion, wild experimentation. We need a major realignment in the industry and it starts with gamers voting with their wallets.

Killer2020UK7h ago(Edited 7h ago)

I think that's already happening, we're seeing commercial successes in studios like Larion and whoever made Kingdom Come for example. Double Fine is another good example. Studios who are filled with and run by people who give a fuck that aren't hamstrung by money men. That's the answer and consumers are favouring it more than the soulless AAAs that have been put out. I don't doubt there is talent at Ubisoft for example but when they're told exactly what the end product needs to be by people who don't know what consumers actually want, it's always going to result in the same rehashed but slightly shinier slop.

Ethereal7h ago

Exactly. I do believe we are starting to see a shift in consumer habits. The market is saturated with GaaS and battlepasses, seasons, etc. We can't all play the same four games until the end of time. Fatigue is setting in and the industry needs to get back to making new experiences rather than chasing the latest "money maker".

Killer2020UK7h ago

I was wondering whether this is perception or actually happening but it feels to me, as a semi old gamer, there is more choice than ever and as such people are now much choosier about how they spend their time and money gaming. Certainly noticing this when it comes to GaaS as you mentioned, the question always has to be why would I play this instead of what I'm already playing. Anthem is going to have a real hard time prying away people, especially with a premium price tag that screams money men as a decision.

Palitera2h ago(Edited 2h ago)

Nah. Devs need to pay the bills. Uninspired games fail, but artsy games usually fail even harder.

anast10h ago

She didn't even call out Stanfield's PNG file planets when she flew through one. She just 'yelled' something stupid like 'flat earth'. She wasn't even taken aback in the slightest. I am not sure she isn't a part of the problem.

Aloymetal8h ago

She's always been a narcissist bimbo, I'm even more surprised she's not in only fans yet.

8h ago
7h ago
anast7h ago

@Aloy ha!

@Lanx I'm sure you see where you are not making any sense.

Cellblock119h ago

"Former", wow she didn't last at SM Studios very long at all.

isarai9h ago

4yrs is pretty good not sure what ur talking about

Cellblock116h ago

I wasn't sure of the actual number of years just seemed like it wasn't that long ago when I heard that she got a job as a writer there, guess time flies. 4 years being "pretty good" or not is subjective depending on ones perspective. The question might be, was four years long enough to make a discernible writing contribution to a video game based on how long development cycles are these days?

QuantumMechanic8h ago

She left SMS because she needed to go back to Australia to support a parent with cancer.

Petebloodyonion2h ago

She quit SM studio to focus on her own stuff, There was a video where she explained all of it.

+ Show (1) more replyLast reply 2h ago
Rainbowcookie9h ago

Greed , lack of innovation and agendas

Why do we rave about a good indie game but we avoid a AAA game.

Show all comments (29)
70°

"Seeing Nintendo do this is a little disheartening" - Switch 2 & the state of game preservation

The worry is that at some point down the line, Nintendo's Switch 2 eShop will close – just as the Wii U and 3DS eShops did – and these Game-Key Cards will be dependent on Nintendo's servers supporting downloads of existing titles long into the future.

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gamesindustry.biz
Neonridr1d 13h ago

"Seeing Nintendo do this is a little disheartening".

Let's ignore the fact that this is 3rd party devs who are opting to do this to save on manufacturing costs. Is Nintendo supposed to just tell them No?

hombreacabado10h ago

nintendo will also publish games that are on key cards. nintendo should tell them no because what is the point of purchasing a physical game and having it be a digital download. that entire debacle should be outlawed and banned.

ZycoFox12h ago

The key cards are kinda garbage. The only plus is that you can resell them.

I think anyone buying a Switch 2 should only buy the full game cards and ignore the key cards. If you have a PC or PS5/Xbox you'd probably buy the third party titles for one of those anyway since they will look and run better, except for the ones lighter on the hardware of course.

40°

Baldur’s Gate 3 dev Larian Studios is working on “two games”, “can craft multiple RPGs side-by-side”

Baldur's Gate 3 developer Larian Studios is officially working on two games at the same time to become a more efficient company.

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videogamer.com