Things (Almost) Every Game Should Have
Should you be able to quick-save whenever you want, in every game? No.
Should every story have Tolstoyian rich stories and characters? Yawn. Of course not.
It’s difficult to apply the working concepts of one game, one medium or one genre on to another. But sometimes it does feel like what one game lacks, another succeeds in and vice versa. No game is perfect, but learning what works can improve the medium. Here’s a list of things I think almost every game should have. Or if they’re being left out or treated like a bleeding clown giggling in a funeral home, then developers need very good reasons to leave these out.










