GOS: "The real question here is that could companies follow EA, THQ, and Sony and try out online passes for themselves in the near future? There are definitely pros and cons to the system, but the potential for addition revenue from a released title could way in the favor of all games (or most) requiring a pass to play online next generation."
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“I thoroughly enjoy retro-style games and with that, Magic Orbz modernises the classic brick breaking formula and it has held up beautifully.” - A.J. Maciejewski from Video Chums.
BLG writes, "Some of the most popular games have had a rough start, with some of them being downright unplayable.
Despite that, developers have managed to turn it around for them and make their game worth playing. Here are some games that had a rough start but were pretty great."
Sea of Thieves... I'm not disagreeing that the game has improved in terms of content. But I feel that the most significant change between now and its release is actually the public perception. Nowadays, most people are aware that the game is a multiplayer PvP-focused experience first and foremost, and not "Black Flag made by Rare". Consequently, people dismissing the whole experience because the single-player aspect is lacking or the story is plain are much less common.
Days gone! By the end of the game I couldn't drop it down! I went around so many hours killing zombies! It was addictive by the end.
Next gen they will have a work around so you aint putting in codes but i recon they wull yeah
It should be illegal, if my brother wants to play a game online that I bought to play online, they shouldn't be able to charge me more just so he can play.
Article Quote- "While the sales are not “dramatic” in volume, he pointed out that it is all “found revenue” that comes from users who previously “consumed bandwidth for free.”
The problem with this idea is the thought that people who buy used games and play online are consuming bandwidth that they aren't authorized to. That is incorrect, the same amount of bandwidth that would have potentially been used by the original purchaser is still being used. Just not by the original purchaser.
It is not like 2 people are now using the bandwidth and one person didn't pay for it. Still only 1 person using the bandwidth expected from the sale of the game.
This online pass is purely the way for companies to garnish more money. It in no way is it them recouping bandwidth.
online passes suck, but i don't mind throwing devs some cash if done right.
In time it will since people are allowing it to happen.
This is the lowest of the low, greedily taking money that never belonged to you and claiming your entitled to it. He says they're being "cut out of the profits", bullsh**, want me to draw a ******* diagram, cause your company made the initial sale, I'll put a stick figure with a dollar sign bag in each hand, so he'll know which one is him.
The used market was never a problem. Should the movie studios start locking out dvds and blurays and add a code, so they can protect their profits from 2nd hand sales. Think up whatever commodity you want , this have never been allowed. There is no excuse for it, it literally saddens me to think people accept this as ok.