In the latest surge of MMOs in the past couple of years, they all started with a pay to play fee like $15 dollars a month. However, as the games began to die and the community dwindled slowly but surely, the MMOs had to reconsider their marketing plan. Free to play is the best option for every MMO out there trying to start out or for MMOs that are dying and want to keep alive.
The long-running, free-to-play Star Trek Online has expanded once more - and this time it's the new Both Worlds season that comes to Xbox and PlayStation.
New raids, class updates, festivals and more are on the calendar.
Now this makes me feel old! I remember playing the beta while I worked at Gamestop. I honestly didn't even know this game was still online! A quick search showed that it's even F2P now, so I may check it out for nostalgia's sake.
I only subbed at launch for 1-2 months bc I was already caught up in WoW at the time. I love the LotR universe though and would like to see how it's being handled these days.
Cryptic Studios appears to be the latest Embracer-owned company to be impacted by layoffs.
I would be playing dc uni right now
Free to Play = free to play, but pay to enjoy.
agree with Vladplaya.
Most f2p games attract a much younger audience though. I'll happily pay a monthly fee if it keeps the 10 year olds out because they cant borrow daddy's credit card.
I somewhat agree. For great MMO's that pump out content and have a good game I dont mind paying 5-10 a month. However for average mmo like games(Like World of Tanks) the F2P model is great. I would have never touched World of Tanks, Dofus, or an older game like Shattered Galaxy if they didnt have a F2P model.