880°

Less Destructible Environments in Battlefield 3? DICE Explains

Destruction has become a huge part of the Battlefield franchise. It was first introduced in Battlefield: Bad Company and has since then, become a staple part of the franchise.

rabidpancakeburglar5033d ago

I want more destructible buildings. There's nothing better and worse than when you think that the building you're in is coming down and running into the building that actually is coming down by mistake.

Criminal5033d ago

The adrenaline rush you get when a building you're in is going down is unmatched.

iXenon5033d ago

This. Nothing like shouting "GET OUT! IT'S COMING DOWN!" to all your squadmates.

rabidpancakeburglar5032d ago (Edited 5032d ago )

iXenon
Really? You shout that? I just say "Oh crap, oh crap, oh crap. Dammit I died." and my squad mates usually see what's happened.

below
Coooool

MidnytRain5032d ago

rabidpancakeburglar

I think he was talking about the in-game dialogue.

hqgamez5032d ago

I remember during the alpha ,my friends and i was like a boss with another squad with one base left to charge. We were sniping since the other team was camping in their last base and one guy took an rpg and launch that shit at the building we were sniping in. I was like HOLY!! S**T! My friend jump out the window when he saw that shit. He survived, but the building collapse on him and took his life.

zeeshan5032d ago (Edited 5032d ago )

It should be simple. The building should be able to take a lot more damage before they collapse especially from light weapons. Artillary fire or jet fighters, choppers should be able to bring down buildings using missles but averahe RPGs should not really collaps a building with one shot.

Lastly, I do however believe that other stuff such as trees etc should all be destructible even with light weaponary.

Overall BALANCE is the key here :)

I am loving BF3 so far but I getting a little concerned. I need to see more console footage or perhaps a missed it? I did see the co-op gameplay video from Gamescon '11 but has anyone seen multiplayer video in all it's glory of the PS3 version? EA should expect more sales from consoles even though PC version is going to rock! And to make sure that happens, they should show us more of the actual console footage. If I have missed all that somehow, could someone please share a couple of gameplay footage with me?

iamnsuperman5032d ago

@zeeshan. Agree... It too easy to take down buildings. BFBC2 taken down buildings was really easy. For this one instead of less destructible objects just make it hard with RPG and UGl to take down buildings. Cover then becomes available and the destruction is more realistic. Jets should be able to level a battlefield. This is an area BF games need to perfect

A-Glorious-Dawn5032d ago

@hqgamez

That was an epic story man!

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Gray-Fox-Type05032d ago

awww abit dissapointing was so awesome destroying buildings in bfbc2.

5032d ago
Persistantthug5032d ago

The more I read, the more pissed I'm getting over changes and ommissions.....like this.

Dropping buildings on enemies and even getting buildings dropped on you is a major thrill. I don't want LESS of that.
So wtf?

NuclearDuke5032d ago

This is just one of many lies DICE has had to excuse.

NBT915032d ago

You still can, the point is they are purposely adding (some) areas of cover that can not be destroyed in addition to the buildings that can be blown to bits.

And they are doing this because defending bases became difficult when all cover had been destroyed.

Elwenil5032d ago

And let's face it, Rush can be a pain to defend when 1/2 your MCOMs don't need to be armed by the enemy and all they need is a few snipers calling in mortars to bring the building down. I don't mind one objective at a base being in a destructible building but both is a pain to defend sometimes. I was looking forward to lots of destruction, but I'll withhold judgement until I see how it balances out.

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kneon5032d ago

I find the level of destructibility in BF:BC2 just stupid so if they are toning things down then that's a good thing.

Small arms fire shouldn't be able to take down a building. I've seen WW2 footage of towns that had been carpet bombed that had more standing structures than most maps at the end of a round of Bf:BC2.

HellzAssassin5032d ago

Firearms don't cause the buildings to drop; just saying... Rocket Launchers, Tanks, Grenades, Grenade Launchers, Airstrikes, etc. are what made the buildings crash... How did you manage to topple buildings with an AR?

TheIneffableBob5032d ago

Rocket launchers, grenades, and grenade launchers are considered small arms.

limewax5032d ago (Edited 5032d ago )

Yeah, RPGs are light weaponry in comparison to the weapons that do real damage to structures, and their displayed damage in BFBC2 is certainly overboard, when my best mate was in the army (British) he had an RPG fired at the same wall he was using for cover, he was fine and so was the wall.

This could certainly be fixed without spoiling the game, A repeated RPG assault on one spot would eventually cause structural damage, But the video I saw of BF3 had an RPG taking out a large section of a skycraper made of what would be reinforced concrete.....That is miles off of reality.

The biggest thing I always felt they ruined about the aspect, was that BF requires skill and thought but taking out a building doesn't. If taking down a building had to be done by taking down integral structural points rather than taking down its health bar, it could have been good, but instead integral points only provided a hugely excessive damage boost

ATi_Elite5032d ago (Edited 5032d ago )

ah yes nothing better than a long match in the Panama Canal map and just turning the whole map into one big pile of smoking gravel!

I really enjoyed the fact that you could blow up everything and pretty much have no cover. That's only a realistic scenario of war.

Have you not seen pictures of Berlin during the Allies invasion of WW2 where the only cover was behind blown up tanks or big piles of rocks......That made BFBC2 extra special once you took down a ton of buildings.

Corax5032d ago

If none of the new maps have that buildings coming down on you what's Destruction 3.0 then, and im sure they will release some of the classic maps like Cold War on BF3 at least i hope since this is official Battlefield and not Bad company series

ChrisW5032d ago

More than likely only the console versions will have less destructible environments.

ChrisW5032d ago (Edited 5032d ago )

Well, considering that the rock-bottom minimum spec requirements for PC are slightly greater than that of the HD consoles...

Sure.

tronjohn5032d ago (Edited 5032d ago )

Less destructible buildings my balls. No one form Dice ever said there will be fewer destructible buildings; only more indestructible buildings.

"we have to add some covers that actually are not destructible"

This is just a bullshit article misrepresenting the facts and pandering to readers with pour comprehensions skills.

DeadlyFire5032d ago

I believe its just console limitations. One example of a decent way to add more destruction is make the destruction system more realistic. One granade round to a wall will not blow a giant whole in it for example. Makes conserving your ammo more useful and makes players not want to destroy everything as it takes to much effort. Could be a nice balanced mix to it though. Likely won't see that until Frostbite 3.0

subtenko5032d ago

Thanks for sharing the epic storys guys :D Thats what you experience when your a gamer that plays these types of games safety in your homes and now in real life thank goodness. Bring on BF3!

Agree or Disagree if you Agree

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xtremexx5033d ago

i saw a video that told me why they did this,they didnt want everything to be destructible because they wanted people to have more cover, also it might be a console thing.

Fishy Fingers5033d ago

They've been pretty clear on this several times. Complete destruction, while "nice" can do more harm than good.

Caleb_1415032d ago

Not necessarily - all they would have to do in BF3 is make it so that buildings take much more punishment that they did in BC2, I mean it's just ridiculous to think that a Grenade Launcher can create a 2m x 2m hole in a building; if anything it should only be a hole of about 10cm radius.

Caleb_1415032d ago (Edited 5032d ago )

@RegorL

Notice I said Grenade launcher - not AT4. The weapon calibre should effect the amount of destruction caused is what i'm getting at.

Also the destruction caused by that AT-4 is still much smaller than Bad Company 2 proportions.

derp

Corax5032d ago

@RegorL Sweet Fancy Moses! Personally one of my favorite shows.

Kleptic5032d ago (Edited 5032d ago )

Personally I don't think this is a big deal at all...

First of all, no shooter has destruction down 'completely correct' yet for multiplayer...and DICE seems to have a good grasp of the pros and cons of what has been done before, a lot of which they pioneered...

Destruction 2.0 in BC2 was great most of the time...but it was also almost entirely script based...after playing a fair amount of time online, you'd start to see that it was actually gimmicky...and was simply a matter of spamming building with any explosive...and it would eventually come down...players also got smart enough to look for where the holes were appearing in the walls, count them, and know when to stay the fack out...there was some physics related ways to bring a building down faster...but you could still bring anything down by just shooting it for a couple minutes in random places...

that is the fundamental issue with scripted destruction...internally the game just attaches a hit point counter for the structure, and it comes down when the meter is full...

What DICE is sort of backhandedly admitting is that even frostbite 2.0 isn't ready for completely dynamic physics based destruction...at least to a degree where it allows everything to be 100% destroyed...

but it does apparently have 'a lot' of physics based stuff...which is where the falling debris can kill players...

and that is fine with me...I don't want to shoot the corner of a building with a tank, and have the entire wall to the left of where I hit it just open up with a scripted animation and the same hole that appears everytime...partial destruction, as long as its actually dynamic, will be much more realistic...and especially...better looking...

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Mister_V5033d ago

It's true. I've been in some matches where the battlefield was completely levelled. Wasn't all that much fun to be honest.

darksied5032d ago

This is true. You get into a certain match of Bad Company 2 right now, people know all the cover spots/buildings, etc. And so what they do is they just drop those building with a tank or heli immediately when the match starts and all of a sudden you have a match that has NO good cover in it at all. Not that fun.

WitWolfy5032d ago

Well taking cover in a collapsed building does have its perks :)

DeadIIIRed5032d ago

I actually like defending points up till they're nothing but craters.

NoobSessions5032d ago

THERE IS NOTHING TO EXPLAIN. I WILL NEVER PURCHASE A GAME FROM YOU AGAIN DICE, YOU HORRIBLE DEVELOPERS. FOR SHAME.

Serjikal_Strike5032d ago

he funds Activision by puchasing every CoD and all the map packs too...
his name says it all NoobSessions

NoobSessions5032d ago

Lol @ disagreers that thought I was serious.

Hoje03085032d ago

So, the fact that they've fixed one of the elements from BC2 that became broken over time makes them bad developers? I mean, who wants a balanced online experience?

Either you're trolling or you're just too dumb to understand the idea behind this move.

3GenGames5032d ago (Edited 5032d ago )

Of course you got disagrees, you took the cruise control for lame and forgot to add a /sarcasm. Two very critical things for notating sarcasm on the interwebz to take into account.

NoobSessions5032d ago

I thought it was obvious enough :[

I guess people are just used to very crazy people here on N4G.

HappyGaming5032d ago

I didn't disagree with you comment but yeah put /s next time the internet is full of crazy people who would actually be serious about this :P

Criminal5032d ago

I thought you were referring to Medal of Honor MP that didn't work too well, but not "horrible developers".

I now realize that you were joking. Seriously though, did you play MoH?

jimmywolf5032d ago

you post in all caps a ignorant troll statement then laugh when you get disagrees as if it was a good joke.....

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80°

Battlefield 3 Cut Missions From Campaign Detailed by Former DICE Dev

Battlefield 3's former Lead Designer has revealed that there were two cut missions from the main campaign

XiNatsuDragnel159d ago

I wish someone can get those EA game leaks to see all the cut content ngl

anast158d ago

Get rid of campaigns, move the game to mobile, and try to compete with warzone. They would save time and money.

Johnh5223158d ago (Edited 158d ago )

Bf4 was fun hope the new bf is just as good.

100°

Battlefield Needs the Glory Days of BF3 and Bad Company 2 Back

Whether it comes through remakes or a new game with a similar style, DICE should aim to revive the glory days of Battlefield 3 and Bad Company 2.

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gamerant.com
masterfox944d ago

hmmm I think there will be no old BF glory days for EA since they are loyal to their greediness and laziness :D

Knightofelemia944d ago

You're asking for a miracle with EA that will never happen unless they can exploit the money making schemes behind it.

MadLad944d ago

We'll see what happens now that Zampella is overlooking the series.

944d ago Replies(1)
Father__Merrin943d ago

Anyone that wants to plat bf3 you can still go ahead and play it

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60°

Battlefield 3 Reality Mod Installation and Beginner's Guide Released

This Battlefield 3 Reality Mod installation guide will show you step-by-step on how to install the new reality mod by Venice Unleashed.