320°

David Jaffe on cutscenes: “I don’t want to f***ing watch your movie”

“I don’t want to watch your cutscene. No. I f***ing paid $60,” says the ever strongly-opinionated David Jaffe, condemning games which sacrifice game mechanics for bombastic cutscenes.

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Kyur4ThePain4616d ago

Then don't play story-driven games, you crying little baby. Stick with Tetris.

Blacktric4616d ago

And he should just stfu for the time being. He's talking too much nowadays.

"I don’t want to watch your cutscene. No. I f***ing paid $60"

You pay that 60 dollars to get entertained. If the game gives it to you, with or without cutscenes, there's no problem.

TurismoGTR4616d ago

He sounds like a spoiled brat right about now..

Micro_Sony4616d ago (Edited 4616d ago )

This guy has attention issues and needs to focus on making games instead of yapping away.

Jaffee and Cliffy are like the Kardashians of gaming.

-Alpha4616d ago (Edited 4616d ago )

Notice the part where it states "condemning games which sacrifice game mechanics for bombastic cutscenes"

Later he says “I’m all for games that are about narrative and experiences... I want the whole experience to be about what’s happening in my brain as a player.”

In other words, he hates games that shove cutscenes and take away control. Control=gameplay, some games take that away too much to sell a game on a fancy cutscene or graphics.

This is a fair point. Some games throw explosions and pointless cutscenes in your face and trade it for gameplay. Sometimes something that can be done in gameplay is traded for some cutscene. It's not always a bad thing. People enjoy MGS for the story and cutscenes is a big part of that. But the gameplay is also solid.

I much prefer games that are, at the core, something that you can mostly control yourself. Sure, it doesn't look as epic as a cutscene when you manually cross that bridge, but I'd rather have that than some pointless cutscene that does it for you

Uncharted does a good blend: you are in control of the game but certain motions and events are scripted like a cutscene. It doesn't completely take away control yet manages to deliver that authentic feel you see in a cutscene. Other games just take away control all together, some take too much control away, and others try to sell a game on how graphically great a rendered clip looks.

Even so, games like Uncharted and Portal 2 sacrifice gameplay for a seamless cinematic experience and are part of a growing trend that tries to blend cinema into gaming. I remember Portal 2's final boss was very forgiving to my inaccurate placements of portals. I later read that this was done to avoid trial and error that would take away from the seamlessness of the story that was happening as you play. Gameplay in this case is sacrificed for the cinematic experience. Some people don't like that, and I can see why people aren't looking forward to more games doing this. It makes games forgiving (which we don't need more of) and appeals to casuals who don't particularly want a challenge, but just an engaging experience to get through

xX-StolenSoul-Xx4616d ago

What??? for me a good game is with great storytelling. Back in the day their wasn't no major story telling that make you actually like the characters and and fight for their causes.... I love cutscenes, especially the ones in metal gear solid 4, the game will not be able to tell a great story like it did without em.

sdtarm4616d ago

oh look its cliffys boyfriend

TheDivine4616d ago

I dont wanna hear your opinions jaffe im paying 60 fu**ing dollars to play your game not hear you bit**! /s

I love cutscenes and long winded stories IF its a good story. To each their own though.

WrAiTh Sp3cTr34616d ago (Edited 4616d ago )

Cutscenes are outdated, time to try something new or make the cutscenes interactive. No sense in crying and Bo-hoping ovr someone else's opinions--your mom doesn't work here, lol.

Motorola4616d ago

Can you guys watch the full damn video, stop jumping to stupid conclusions.

+ Show (5) more repliesLast reply 4616d ago
-LUKE_SKYWALKER-4616d ago (Edited 4616d ago )

Oh no he did'nt.......

Waits on Kojimas response to Jaffe.....Stop being a diva and shut up already.

Ayepecks4616d ago

You don't have to have cutscenes to play a story-driven game. See: Half-Life 2. I, for one, agree with him. I'd much rather have moments like Half-Life 2 has than cutscenes.

Cutscenes bore me to tears.

-Alpha4616d ago (Edited 4616d ago )

Er, what? Cutscenes are an important part of storytelling. Not all games need or do it, but it is part of the experience. If you don't enjoy it, blame the game, not cutscenes in general.

Tanir4616d ago (Edited 4616d ago )

u need to stfu Ayepecks, half lifes story wasnt even that good, if cutscenes bore you to tears then you are doing one of 2 things

A) playin a game with bad uninteresting story

B) Hate movies

i dont care what anyone says, if its entertaining its entertaining.

games that have characters you care about need cutscenes, now obviously cutscenes have to be in context. games like rpgs obviously need cutscenes otherwise the story will suck like oblivion.

how to you show off awesome fight scenes, dramatic deaths and such without a cutscene? pretty dang hard.

games like COD dont need cutscenes, because well the story sucks and is straight forward.

games with character development etc, sorry u need them for the most part

Ayepecks4616d ago (Edited 4616d ago )

@ Tanir: STFU? Really? Grow up. If you disagree with me, that's fine, but there's no reason to get childish. I love playing games with great stories, and I love movies. In fact, I've seen well over 2,000 movies, so I think it's safe to say I don't dislike movies.

Cutscenes are not necessary in games. Look at the likes of the Half-Life and Portal series, Bioshock -- games with strong character development, strong storylines, and an immersive experience. I don't need to sit through a five-minute cutscene to learn a story if I'm experiencing it. Given that one of the leading film-makers in the world, Steven Spielberg, has been pretty vocal of cutscenes in video games, I'm going to go ahead and say cutscenes and movies are not analogous.

I would go so far as to argue that the characters in Half-Life 2 and Bioshock have far more character development than any FPS game out there; and to say GLaDOS and Whitley didn't have character development in Portal and Portal 2 would be absolutely asinine. Dialogue and interactions clearly fleshed out those characters plenty.

I have yet to see any cutscenes in gaming that rival even crappy movies like Transformers: Revenge of the Fallen. The closest movie-esque experiences I've had have come in the game examples I gave above.

Nac4616d ago

Half-Life 2 says hello. Don't mistake cutscenes for story.

dark-hollow4616d ago

MGS 4 says hi!
Am not saying which game has a better story but we can all agree that MGS series story is a lot bigger and has a lot of characters each with his own story hence the need for cutscenes a lot in MGS 4

Trophywhore4616d ago (Edited 4616d ago )

MGS4 was a pretty big mess. Kojima created so many plots within plots that it created the need for these incredibly long scenes. Some reaching the hour mark. I dont know about you, but yanking the controller away from me and switching to game to movie mode tells me there is something wrong with the game. Sure the scenes were pretty good, confusing at times but good, but in the end when you are watching a cutscene, you are not actually playing the game and that creates a big problem for games like MGS4. Ultimately, Kojima would have been better off directing this instead of developing it. I know ill get heat for saying that, I am a pretty hardcore PS3 fanboy if you couldnt already tell but I am not a blimd robot. I can see the flaws in my own games.

Tanir4616d ago (Edited 4616d ago )

yeah nac, cutscenes are them just standing there talking about what thet ate last night for dinner huh?

lol people like you are sad haha. now are there bad cutscenes? heck yeah, drug out Cutscenes? ofcourse, but its still story, whether or not you can understand or comprehend a story and like to understand wtf is going on without just standing there and having some guy explain in a dull voice, doesnt change that other people enjoy a good cutscene or animation with their perhaps favorite new character they are indulging themselvess into, since you know....hours of your life go into it anyway

Nac4616d ago (Edited 4616d ago )

God forbid I like my story to be in the actual game. I agree with Jaffe, I would have put it better, but I agree. Cutscenes are, at this point, mini-cgi movies. Props to games that don't use them and still find a way to tell stories. Props to Uncharted that includes controllable set pieces when others would use a cutscene. Props to Bethesda for having 90% of their games play out in realtime, conversations and all. Props to devs who don't want to break immersion and momentum. And props to Spielberg who thinks the medium will never reach its full potential as long as we rely on cutscenes as opposed to the actual interactive experience itself. It is getting to the point that there isn't anything that you can do in cutscenes that you can't do with dynamic camera angles in realtime. Want proof? Go play Uncharted 2.

+ Show (1) more replyLast reply 4616d ago
Trophywhore4616d ago (Edited 4616d ago )

Ive come to realize over the years that there is a new breed of game called roller coaster games. Games you play once and then shelve because you have seen the ending. MGS4 was probably one of the first games to do this and it made me realize that storys in games should not be required but instead be more of an afterthought. The most replayable games ive played this generation are probably Super stardust, Demons Souls, and Rhythm games and they have no story at all. They focus on actually getting you into the gameplay and coming back to it instead of wasting valuable time and money working on cutscenes and voice actors and scripts and things that have nothing to do with the game part of the actual game. Games could learn a thing or two from demons souls and other games with high replay value. Like Jaffe said, I payed 60 dollars and 10 hours of play value wont cut it anymore. Make games last with gameplay and stop gimping it with stories. If I want a plot with developed characters, a movie or a book would work, much better

Anyway long rant short. Games should be games and movies should be movies. Stop trying to put them together.

bangoskank4616d ago

Demon's souls had no story at all? Did we play the same game?

Trophywhore4616d ago

Yes we did. DS story was incredibly basic and fell into the cetegory of afterthought like i mentioned before. Story was not the meat of the game for DS.

bangoskank4616d ago

The characters and lore of boletaria are part of what gave demon's souls its incredible atmosphere. It definitely doesn't have an overcooked plot and bloated with cutscenes like mgs4 but I found the story to be a very important part of demon's souls.

MsclMexican4616d ago

Wow, this article is bullshit.

Watch the actual panel he did with Ken Levine and Tod Howard.

He actually explained why he said this and he joked around

This article makes him look like an asshole

otherZinc4616d ago

He is absolutely correct. I dont agree with him much at all, but I hate movie games!
Play a 5 or 6 minutes, watch a cutscene: rinse & repeat throughout the entire game with some long@ss cutscenes from time to time.

Most of all I cant stand it when the dev takes the fighting out of our hands to show us a friggin movie on how they killed the guy or how they (the dev) wants you to see the action being done.

I agree with Jaffe on this; F*** a damn Movie!

BeOneWithTheGun4616d ago

There are very few games I don't mash the start button during a cut scene. I don't play games for a story I play because I enjoy the gameplay mechanics and the graphics. I couldn't tell you what the latest MGS was about. I don't care. I am not sitting through a 20 minute cut scene.

When a game comes out that looks really cool I do give them a chance. Deus Ex being the most recent example. I watched them until I got to China then skip skip skip. I want to PLAY the game. I want to control all the interactions, the dialogue and the progression of MY story.
The only games that I have not skipped are Morrowwind and Oblivion. For some reason Elder Scrolls suck me in and I care for the story.

I am not slamming people who do like them but I just cannot be bothered.

BeOneWithTheGun4616d ago

That doesn't make sense. The GAMEPLAY is great but some games have cut scenes that are not so you say play Tetris?

I hate country music and if it is playing in a Porche I want to drive I am not going to NOT drive the car, I am going to turn off the stereo and enjoy the car the way I want to. It is just his opinion. I actually agree. Cut scenes rip you out of the game and more often than not, your character is doing all this stuff that you cannot actually do when you are in control. It's like a cheap way to make your game flashy.

+ Show (7) more repliesLast reply 4616d ago
CoReI5K4616d ago

God of War
Uncharted
Meta Gear Solid
KillZone
also quite a few other ps3 games are full of cutscenes so David Jaffe your the last one who should be COMPLAINING lol.

iXenon4616d ago

What's funny is that he created God of War.

BiggCMan4616d ago

You know what's funny? I doubt you or anyone else here actually watched the entire Bonus Round episode. What he said is being blown completely out of proportion. I urge you to watch it, it's very interesting.

RyuDrinksTheDew4616d ago

@BiggCMan

im glad someone said it.

as soon as it left Jaffe's mouth, i knew it would stir people up.

TheMyst4616d ago

I love cutscenes. They add a lot to to the game imo.

nickjkl4616d ago (Edited 4616d ago )

did you even watch the video

hes saying that you shouldn't have cut scenes at the expense of game play mechanics he doesn't want to watch a cut scene of you doing something epic he wants the mechanics of the game to give you that interaction with whats happening

example uncharted it uses its cut scenes for the story not so it can give you the experience that you cant interact with

like uncharted 3 plane level it starts with a cut scene moving the story forward but then the game play takes over and its you running for the plane not a cut scene doing it for you and then you magically re spawning on the plane

even the third guy there commenting on bioshock infinite said and i quote "best demo i have seen in years bioshock infinite a 20 minute demo with a story arc and the best part was when she put on the lincoln hat"

20 minutes of gamelay and cutscenes and his best part was when she put on a hat

Blaine4616d ago

Yup, I totally agree with Jaffe. I've played too many games where my character does some crazy badass stunts in the cutscenes, then it goes back to gameplay and I'm back to moving a brick. Seriously devs? Either you couldn't decide what you wanted your character to be: a badass or a brick; or you weren't good enough to translate the badass character you wanted him to be into gameplay mechanics. Either way, that makes you a bad dev.

Les-Grossman4616d ago

So he likes the cutscenes are long as they are his. Okay stfu

Show all comments (78)
360°

God Of War Creator Thinks That The Character Of Kratos Took A Wrong Turn

Terri writes: "In a recent video released by the creator of the God of War series, David Jaffe, we can see that Jaffe is not fond of the direction PlayStation took regarding the franchise, and in particular, Kratos himself."

SinisterMister129d ago

Well, I personally think that Santa Monica did an absolutely phenomenal job with Kratos, showcasing insane character development in all the right ways.

Jin_Sakai129d ago

I disagree. God of War went from a brutal action game where Kratos was slaying gods to a boring father figure. God of War 3 was my favorite in the series.

Christopher129d ago

I much prefer the focused and purposeful with reason Kratos who still gets into brutal combat and still has to kill gods even though he tries not to. Past Kratos was just anger personified and did nothing but subvert any expectations of him being something else other than just rage.

darthv72129d ago

2 is still my favorite. Everything about that game is top shelf design. the scale and scope of things like fighting the colossus of rhodes to awakening the steeds of time... just epic. 3 was good, but 2 is the high point of the original trilogy (for me).

The direction santa monica took for the reboot was less GoW (god of war) and more GoW (gears of war). The whole 3rd person perspective, having a partner (even if its his son), and lack of verticality with no more jumping and creating crazy areal combos... it was difficult to come to terms with but i managed. the story was good though, but i still give the nod to greek mythology over norse (and likely egyptian if that is where they go next).

frostypants128d ago

I can see it either way. I agree that the series now has nothing in common with the original beyond superficial character appearances and general setting. They sort of used the IP to sell an entirely different style of game. That said the new games are well made in their own right.

VivaLaManual128d ago

Yes. The game grew and stopped being one dimensional. What a shame....

DarXyde128d ago

I don't even think Jaffe really understood Kratos, despite creating him. Or rather, he doesn't seem to understand how he created the fertile ground for this kind of character development arc.

He was always a warrior, but he had a very human element since day one. He had a chance to protect his family again in God of War I and Ares took them away... Again. He knows he can't get them back and moved forward as the new God of War. Fast forward, the Gods betrayed him (though he was still sympathetic to Athena at the time). Eventually, he waged war with Olympus.

He was part of the pantheon and that would've been the entirety of his story arc where he oversaw war for all time.

But the truth this, Kratos has changed, but he largely remained the same. His two constants were always pride in his family and revenge against those who have wronged him. You take those two together (a threat to his family and Gods looking to kill him) and the direction he's taken is pretty congruent with who Kratos always has been. I guess you can say Kratos would just be a merciless monster for the sake of it, but the old games never explore present aspects of the character (e.g., what kind of father Kratos was). We got a look at that, and with a boy, no less.

I find the franchise did well to age with the audience. I was an angry teen when the original came out. Now I'm kinda mellowed out with a family and I just get it.

I think it did an excellent job of connecting with the audience as we grew up. It's a bit like Toy Story in that regard.

Monstieur128d ago (Edited 128d ago )

Agree. I liked GoW 3 the best as well. There weren't enough unique boss fights in the reboot.

Crows90128d ago (Edited 128d ago )

Well he aged considerably. Define boring father figure exactly? Maybe your father was boring but don't put that blame on others.

As far as slaying gods ...you're right ...he went from god slaying to....hmmm god slaying.

The newer Kratos matured with the audience. They could have just kept doing the same game over and over but they saw it getting stale so they had to switch the formula...they did so incredibly well.

SinisterMister128d ago

While God of War 3 is undoubtedly excellent in its own manner, the "boring father figure" part is something I don't agree with. For starters, if the situation calls for it, the old Kratos is back on camera, like when he fights against a particular Aesir god in Ragnarok.

tombfan127d ago

He achieved his goal... he actually got the revenge he was so desperately needing and in the end what? It'd be terrible character development if he would just go to another mythology to kill more gods just for the sake of they being gods. They actually gave them a meaning in life, and even better, they got an amazing idea of how to create a new game with actual bealavility and a plot, not just merciless kill.

+ Show (6) more repliesLast reply 127d ago
savedsynner128d ago

Agree 100% Kratos had about an inch of depth before the norse version. Now he feels like a real character, a real dad, with real reactions based on his experiences.

gold_drake129d ago

i think they did a fantastic job with Kratos.

Snookies12129d ago

Wasn't Jaffe the one who got stuck on something easy in Metroid Dread and started bashing the game because of it? From what I played of GoW 2018, they actually gave Kratos some much-needed depth. I definitely plan to finally go through the newer entries once my PS5 comes in.

tombfan127d ago

Jaffe got stuck with his young mind thinking and it really showed with his latest attempt in gaming "Drawn to Death" it was like a teenage dream that became true and also, sucked.

Christopher129d ago

This whole video was essentially him finding comments to back up his own opinion. "It looks like a lot of people think..."

Yeah, well what do the review scores, sales, user scores, and completion rates on the last two say? Anything on that?

Reaper22_128d ago

Nothing wrong with his opinion. He created it so he's earned the right to criticize. Review scores and sales have nothing to do with it. It's success was never in question.

Christopher128d ago

You should probably read the first part of my comment. He's cherry picking opinions to support his but ignoring the plethora of other opinions.

Yeah, he's allowed his opinion, but his arguing method is to act like people just agree with him and not the diverse opinions out there on the subject.

-Foxtrot129d ago (Edited 129d ago )

People won’t like it I know but he’s entitled to his opinion being the games creator

I totally disagree but it’s not going to ruin the game for us who do like it

purple101129d ago

Yeh I may or may not disagree but he created the original and without him we would have no god of war, (or maybe one that wasn’t as good). So he can say what he wants in my books

Last I heard of him he made a black ad white game with a weird sketch art style. Similar to Sega Madworld

Haven’t heard from him since
Shame

itBourne128d ago

Drawn to Death, yeh, played it at the Playstation experience, it was quite fun, an old school arena shooter. Then it came out, and everyone died quicker, so strafe battles gone. It essentially turned into die, insta spawn, use ult, get a kill, they insta spawn, ult you, you die, and just repeat that loop lmao, its was terrible.

Christopher128d ago

I just have a problem with him saying they shouldn't have called it God of War because his opinion doesn't align with theirs on the future of the IP. That part I felt was pointedly petty.

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160°

God of War 2005 Was Originally Conceived For a First-Person Viewpoint According to Creator

Game director David Jaffe reveals that the original God of War 2005 was considered for a first-person viewpoint.

darthv72934d ago

Im very glad it did not end up that way. In first person you would lose the scale the game has. That is something i really appreciate about the GoW games is the immense size and scale of the environments and how the camera zooms out to show it in a much grander view.

CobraKai934d ago

Those epic set pieces would have gone unnoticed

TallDarknWavy933d ago

In GOW3 they did an homage to the fact it was supposed to be an FPS by putting you in first person right at the end, swinging your blades and bashing Zeus' face till the screen completely goes red.

roadkillers934d ago (Edited 934d ago )

One of the unlockables in the original God of War was a first person representation of God of War. A consideration for a spin-off/sequel was presented as a FPS in modern times. The military finds the dead Titan (Chronos I believe) and goes into the mountains where Kratos found Pandora's Box. Very interesting idea and gave me Clive Barker Jericho vibes.

Npugz7934d ago

Barf I wouldn’t of played it!

NotanotherReboot934d ago

would love an arena based moba FPS in the GOW universe

camel_toad933d ago (Edited 933d ago )

Don't leave out a deck-building system and Kratos' fetch quests. "Make love to 12 different harpies".

goldwyncq933d ago

Maybe the Egyptian era for the PS6 would switch to first-person just to keep things fresh

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470°

Twisted Metal director says ‘I’d be very hurt’ if a revival rumour is true

David Jaffe says he doesn’t believe a new game is in the works; “I haven’t heard a thing".

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videogameschronicle.com
brewin983d ago ShowReplies(25)
porkChop983d ago

That doesn't take anything away from his accomplishments. He still created the franchise along with Scott Campbell. If a new game is made he should at least be brought on as a consultant.

UltraNova983d ago

I wouldn't be surprised if Sony has cut ties with Jaffe considering how pro-XBOX and Gamepas (bordering shill level) he has been in recent times. I mean he is known for speaking his mind (to his detriment at times) but he hasn't learned that a certain etiquette is needed in this line of business in order to keep relationships alive. That said, I don't know why he would be surprised if Sony went ahead and revived this IP without him.

porkChop983d ago

@Ultra

As Jaffe has said, Sony came to him and connected him with the people creating the Twisted Metal show. They obviously wanted and valued his input. It would make no sense to not seek the same if they were planning to make a game as well.

Regardless of him praising Game Pass, he still maintains good relations with Sony. When his PSN account was auto-banned Sony reached out to apologize and said it shouldn't have happened. That doesn't sound like a company that wants to cut ties.

UltraNova983d ago

@porkchop

For the record, I'm a fan of his work and generally his opinions, and follow him on both Twitter and youtube. Now, I'm not saying they should cut ties with him, actually, they would do well if they seek his advice if they ever decide to revive TM. What I'm saying is that I will not be surprised if they actually have, seeing how critical he has been with Sony lately. He would go on how good Phil is and praised Gamepass while taking jabs at Sony for not having something similar. He was so into it sometimes that I couldn't help but wonder what would Sony execs who came across his content would do.

The whole PSN ban thing is irrelevant to the point I'm trying to make since he was more or less treated as any other customer and helped solve that. (being a public figure with an audience obviously helped speed up the process).

fitofficial983d ago

Disagree strongly. His last attempt at a Twisted Metal game was a miserable failure and he was basically given full control.

Jaffe has been overrated for a long, long time. He never grew.

Unknown_Gamer5794983d ago

The thing is, when a product is developed for a company, that company owns that product, regardless of who created it. If the individual who created said product is no longer part of the team, they no longer have any more to do with any future products created under that IP than anyone else who's no longer part of the team.

There is prestige in being the creator of a popular franchise, but that really only amounts to people knowing that individual created that franchise. Sure, Sony could look Jaffe up if they really wanted him back, but they're well within their right to not do so, and one of their studios could create a new Twisted Metal regardless.

porkChop983d ago

@Unknown

No one said a new studio can't make the game though. I think people are misunderstanding what Jaffe is saying. He'd just like to know a new game is in the works and consult/talk with the devs about the new game and their direction.

It's no different than the new God of War. Kratos moving to norse mythology wasn't Cory Barlog's idea. That was Jaffe's. Jaffe talked about it during God of War - Game Directors Live back in 2011. Jaffe consulted with Barlog on the new game, they bounced ideas back and forth, and it led to an incredible game.

+ Show (5) more repliesLast reply 983d ago
Bobertt983d ago

He has worked on the majority of the Twisted Metal games and made the last one in 2012 and is consulting on the TV show. The article doesn't mention it but in the video he says he thinks if there is a game they didn't tell him about it's most likely a mobile or short game related to the tv show and not a full fledged Twisted Metal game. He has said in previous videos about a Twisted Metal sequel that he doesn't think Sony will make it because they wouldn't make enough money for the cost of a next gen AAA game. The only way it would work was if it's full of micro transactions and online only and the fans wouldn't want that type of Twisted Metal.

BLAKHOODe983d ago

IF a new game is in the works (I hope so), I don't care if Jaffe is part of it or not. There are a lot of talented game directors out there. Twisted Metal might be his baby, but Jaffe isn't a guarantee lock in developing the best version.

brewin983d ago (Edited 983d ago )

Id take remakes of the first two games at this point. PS5 needs games. Twisted metal was always one of my favorite franchises. They just focus on these big story heavy single player games, its so limiting. They need to spread it out make some smaller games why not remake the classics like twisted metal 2?

13sentinel983d ago (Edited 983d ago )

Ps5 has more Exclusives compared to its Immediate competition. If you are complaining about lack of games then you need to keep the same energy. The pandemic has also clearly affected the gaming industry and games in their early to mid development have been severely disrupted. This isn't only a 'Sony' thing. I know it's frustrating with Sony not having a ps5 future showcase event, but the silence doesn't mean they are in trouble or dont have any games in development. You'd be lying if you say there aren't any, Herman Hulst has already made it clear on the number in the works.

It's almost as if people forget about Sony's output in 2020, which was phenomenal:

Final fantasy remake
Dreams
Tlou 2
Ghost of tsushima
Miles morales
Astro bot
Sackboy
Demons Souls
13 Sentinels

Then 2021

Ratchet and clank rift apart
Returnal
Kena
Deathloop
Ghost dlc

I dont think they could've done a better job with game releases thus far, especially for the ps5.

SpeedDemon983d ago

The system has been out for 9 months and a pandemic has slowed development of games, you can't expect them to have a bunch of new games just yet.

roadkillers983d ago

Honestly, he paid for the system, he can expect whatever he wants. The only reason I'm content with Microsoft is Gamepass has been phenominal. Without Gamepass, I'd feel like I wasted my money.

deleted983d ago

Exactly - most everyone has applauded the torch exchange from Jaffe to Barlog with the God of War franchise. The originals still hold strong as pillars of gaming history, but Barlog has advanced the series forward with new breath and vision after its stagnation. I'd be absolutely fine with Twisted Metal given new vision IF handed to the right talent.

sourOG983d ago (Edited 983d ago )

Jaffe is all over the place now. Whenever he gets brought up it’s on some weird shit. I wouldn’t blame Sony for leaving him out of the mix even though I still respect his older works.

fitofficial983d ago

Well his "revival" of the franchise sucked out loud, so not sure what he expects.

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