God of War creator and director David Jaffe has said that Kratos was "NEVER a misogynist," and that the character has been mischaracterized since the 2018 GoW.
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Feodor Chin discusses lending his voice to beloved gaming icons like Overwatch's Zenyatta and Lee Sin, and reflects on a diverse career across animation, film, and TV.
In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.
It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.
But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.
I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.
Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.
And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".
I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:
The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.
That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.
Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.
It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.
Violently murder scores of males = ok
Sex with female prisoners = not ok
Simp logic.
I know off topic, but still on topic, because of David Jaffe, I'd like to see him make AAA games again.
I remember in the past he had an idea about making a third or first person shooter and it was about making the Chinese government, attack America, so you become a freedom fighter, to free America. I'm not sure if he was going in this direction or not, but I always thought of it being something like Wolfenstein.
I doubt a game like that would be approved, in this day and age, but I really would like to see it.
Oh thank God
I never could enjoy the games because I thought he might be
Now I can finally enjoy them
Of course not. He was a lady's man and an equal opportunity @ss kicker.
If you were a God that butted in or a worshipper of those Gods, you received equal punishment from his blades to create social change. Was willing to die for his believes and come back(escaping hell was so fun) to continue his struggle.
That's a progressive man. Lol.
Can murder a god with his bare hands; takes time out of his day to f*ck another man's wife; rises to power; falls again
Kratos = Dwight Schrute