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100°

10 Games With Great Destructible Environments

Action and shooter titles are swamping the market at the moment, but there seems to be a general lack of satisfaction beginning to creep in with the humble FPS. Blowing people up is no longer enough; players who want to vent frustration need to be able to blow stuff up as well. With this in mind, more games have focused on the difficult design task of incorporating destructible environments with varied success. This isn’t exactly a new innovation however, so join us as we consider the best of the past and present of destructible environments in gaming.

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iamnsuperman5023d ago (Edited 5023d ago )

Black was a simple but great game. Had little story strength but its main focus was gun play and it excelled in it. It didn't have much destruction though

Karooo5023d ago

Crysis had some good destructible environments.

bumnut5023d ago

Not sure why you got a disagree

ATi_Elite5020d ago

Red Faction was the first game i bought for my PS2 (after using it for a DVD player for several weeks) and i just loved the destruction of the Geo Mod Tech.

jaidek5023d ago

Worms did have some good destructible environments. haha. But seriously, Worms 3D was pretty impressive to proceduraly destroy all 3D environment models.

Corrwin5023d ago

Ah Red Faction. So promising.

After the first level, Geo Mod was quickly cancelled for boring corridor shooting.

pandehz5023d ago

Crysis, Just Cause 2, Red Faction Guerilla

110°

IndieQuest 2025 Proved Indie RPGs Aren’t Just Alive—They’re Leading the Revolution

Indie Quest 2025 is a digital showcase event dedicated to independently developed Japanese Role-Playing Games (JRPGs). Curated by Taylor Hoyt of the YouTube channel The Gaming Shelf, the event premiered on May 29, 2025.

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thorstein1d 23h ago

Forge of the Fae just hits all the right notes. Everything I've seen makes me want it.

220°

Shuhei Yoshida warns subscription services could become 'dangerous' for developers

'If the big companies dictate what games can be created, I don't think that will advance the industry.' -Shihei Yoshida

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Sonyslave34d ago

🙄 same guy who said 80$ is a steal lol and according to him M$ shouldnt put good on a services🤣 wtf

Obscure_Observer3d ago

Talks about "innovation" while all his previous company is focused on is GaaS and Remasters. Smh.

This guy is a walking contradiction.

pwnmaster30003d ago

This makes no sense at all.
What does his PREVIOUS company have to do with him and his statement??
Did he have a say on what they are doing? Could of sworn that was Jim Ryan’s fault?

Outside_ofthe_Box3d ago

"This guy is a walking contradiction."

The irony

Profchaos3d ago (Edited 3d ago )

Yet he was In charge and led the PlayStation to overtake xbox

Console VR was birthed because if him he pushed the whole psvr project if that isn't innovative then what is.

Doesn't matter how many alts you use to try and constuct ab alt narrative shu is highly respected in the industry and has done as much for gaming as some of the best names in the industry

Obscure_Observer2d ago (Edited 2d ago )

@Profchaos

I don´t care what he did in the past.

Sony didn´t cared for him either as he was forced to accept a role as CEO of Indie games or get out! After everything he done for the company.

https://www.eurogamer.net/f...

I been seeing LOTS of innovative day one games on Gamepass (Including Clair Obscur) and all I´ve been seeing for Playstation first party @Full Priced is mostly (but not only) GaaS and Remasters. Deny all you want, that´s the truth.

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XiNatsuDragnel4d ago

I can agree with that on some level

robtion3d ago

Subscription services are absolutely awful. They have essentially destroyed the movie industry and unfortunately gaming may be next.

In the long term you will end up needing 10 different subscriptions and the prices will keep going up while the quality keeps going down.

MrDead4d ago

Subscription services have f***ed the movie industry and it's work force, caused massive studio buyups by companies like Disney consolidating huge parts of the industry under one roof and have creatively sterilised the IP's they've gobbled up. The same thing is happening to gaming, MS being the main greedy piggy.

goken3d ago

Well… if you’re talking about the US movie industry, then I couldn’t agreed with you more.
But the movie industry isn’t just the US. For some other countries, it’s been considered good. Like where i am, the movie industry here used to be terrible, now it’s a bit less terrible. Mostly this is because in the past movies only can make money mostly on it’s cinema run, but now after the cinema run they can get some funds from the subscription services. Which helps significantly.
But these movies mostly suck due to the low budgets and general lack of talent lol

Vits3d ago

I get what he's saying, but I don’t think we need subscription services to see a lot of the problems he's pointing out. All we really have to do is look at the gaming industry over the last two console generations. Even without subscriptions, the big AAA publishers have already been moving in a direction where almost every game feels like it's built from the same template. It’s all about streamlined, safe design choices that are meant to appeal to the widest possible audience. At this point, you could probably ask an AI to make a AAA game from a certain publisher and it would spit out something pretty close to what they’re actually making.

Now, about the whole “walled garden” thing... that’s not some future problem, it’s already here. Consoles have always worked like that. Their entire business model is based on controlling what gets released on their platforms. Sure, maybe they’re not as locked down as the extreme examples people bring up, but the end result is similar. If you’re not making the kind of game the platform holder wants, you’re probably not getting through the door. We’ve seen it with Sony, Nintendo, Microsoft, even Valve does this in its own way with Steam. So yeah, the issue isn’t new or exclusive to subscription services.

Would a subscription-only future make that problem worse? Sure, it definitely could. But I don’t think we’re heading in that direction anytime soon. Unless physical hardware truly becomes a thing of the past and everyone switches to streaming games, I just don’t see subscriptions becoming the dominant model. They’ll stick around as an option, but I doubt they’ll take over completely.

Now, what will take over completely is digital media, and that’s a whole different issue that’s going to hit us a lot sooner. PC and mobile are already basically 100% digital, and that makes up around 70% of the gaming market. The remaining 30% is consoles, and even there we’re seeing the shift. Sony’s removing the disc drive from boxed consoles, Nintendo is releasing just one super expensive 64GB cartridge for their new system, which means almost all third-party publishers will end up going digital and Microsoft is mostly digital already. You either get a digital-only or a physical box with disc that only acts as a activation key. So yeah, that future’s already knocking on the door and the damage will be enormous.

CrimsonWing693d ago

Right, because then you can’t sell individual games at $80, which is an incredible value for the consumer!

BLow3d ago (Edited 3d ago )

I find this statement quite telling. Apparently a certain fan base wasn't buying games at $60 or $70 dollars either. That's why the Gamepass model exists with day and date. What was the excuse then?

We as gamers want it all but don't want to pay for anything. Well, I take that back. A good chunk of them. You don't have to buy a game at $80. Wait for to go down in price. Most gamers have a massive backlog. Play those games until the one you wants drops and n price. Simple

goken3d ago

I never buy any games at full price, it’s up to the consumer to wait for a price cut.

Generally I don’t buy above $10, normally around $5. So don’t agree with 80 70 60? Just wait a bit

CrimsonWing693d ago

Totally fair if that approach works for you, but the flip side is that some dev studios do rely on full-price sales to stay afloat—especially smaller or AA teams. The ‘just wait for a sale’ mindset can really hurt games that aren’t backed by massive budgets or publishers.

It’s also kind of a bummer to finally see a game release you’ve been hyped for, only to feel like you have to wait another year or two just to get a decent discount.

That said, I think the deeper issue is with bloated dev budgets. It’s wild seeing games like First Berserker or Expedition 33 launching at $50 while still managing to look great and make a profit. Meanwhile, some AAA studios say $70 isn’t enough to break even. That raises real questions about where the money’s going and whether the pricing problem is actually a budgeting problem.

thorstein3d ago

To me, it depends on who made it and who will profit.

I bought No Man's Sky back in 2016. They gave me all updates, PSVR,PS5, and PSVR2 versions all for free.

That makes it worth every dollar I spent. Same with Balatro, Stardew Valley, Dave the Diver etc.

Chevalier3d ago

Yeah weird it's like a certain fan base that doesn't buy ANY games and their sales cratered that was why prices has gone up to $80...... hmmm...... they've the same one that has tried to buy up the industry and now has to release games on competing platforms to be viable now...... but you know the studio/company slipped my mind

goken2d ago

You have a point on the bloated development budgets.

I mean look at black myth wukong’s $80m budget vs the $150-200m (possibly more) budget of concord.

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180°

Most players 'know next to nothing about how games are made': New Blood devs sound off

It's now easier than ever to make "broad incorrect assumptions" about how games work.

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jambola7d ago

how? how is it easier than ever?

thorstein7d ago

"... to make broad incorrect assumptions" about how games work.

jambola7d ago

yes
when i said "how is it easier" i was referring to the thing that was called easier
congrats

--Onilink--7d ago (Edited 7d ago )

People parroting AI responses without actually knowing about the subject to be able to tell if its accurate or within context

Constant rise of media/youtubers chasing negativity as it generates more views

Continued increase of independent “media” that rarely seems to care about fact checking or context (linked to point above)

More and more people using said youtubers/streamers/tik tokers as their news/opinion consumption and then just repeating everything (even more so when dealing with streamers that basically seem to have cults for a fanbase)

Making up fake news, information, files, etc and making them viral being easier than ever thanks to AI and social media explosion of provocative topics

I mean… it shouldn’t really need that much explaining why he is right in saying its easier than ever, all those same points right now apply to pretty much every topic out there, not just games

ravens527d ago

I'm just gonna say, the PS YouTubers that I watch don't do that. You want to know what YouTubers do, do that? One guess. You got it 😅

Armaggedon7d ago

Because people can just say random crap and get upvoted. It reinforces them to think what they say has validity.

neutralgamer19927d ago

Stop releasing broken games that need 6-12 months of patches/updates and while waiting for those patches/updates if gamers complain we are lecturer by game developers and community managers on how we don't understand how hard development is. First of all we are gamers we don't need to understand we are paying money to play a game and at the very least we expect a working product

Games cost 80 now and in few years will be 90 and within 10 years will be $100. So is it really asking for a lot to say please release games when they are in a stable playable state? Release now fix it later, release it now get some criticism but later when we will fix it gamers will praise us and call us great and our game sales will rise again. It's the same cycle. Just look at cyberpunk 2077 and how developers hid the actual console footage and reviews were using footage provided by CDPR and gamers were mad and now many of those same gamers praise CDPR for the job well done. This is why gaming is where it is today and developers know they can release unfinished games

thorstein7d ago

Who do you think chooses the release date? The in the chair developer or their "I've never played a video game and never coded one" CEOs?

neutralgamer19927d ago

For as much as we blame the CEO's we shouldn't be so naive to always guce free pass to high ups in the studios. Concord developers are prime example of that, Sony didn't need to force them they were make dumb decisions as is

You do know when a game makes back it's development costs there are 6 to 7 figure bonuses /royalties

Stwert7d ago

It would be awesome if every game made had no major issues and didn’t require any patches from day one. Unfortunately, with the complexity of [most] games these days, that’s an unrealistic expectation.
There’s not a dev out there who wouldn’t like more time to work on their baby. But, outside of self-published, they’re not the ones who are setting a release date. Eventually the bean counters, sitting in their luxurious offices, decide that enough time and money has been spent creating the product and its high time they started to see a return on their investment.

Arguing with these people that you need another 12 to 18 months to iron out some of the problems gets you precisely nowhere. They don't give a damn about the developers, or the games really, that care about one thing and one thing only. Profit!
Telling them that releasing a game which isn’t fully finished and will affect the profit margin by association of a poor product also gets you nowhere, they simply say ship it, then fix it.

There are exceptions to the rule of course, as there always is, but those are fewer and far between these days.

neutralgamer19927d ago

Sadly what you are saying is true too. Gaming has become too big to where now those who have zero interest want to invest in it

Ashunderfire867d ago

I agree and that’s why accountability is key. Of course game development is a lot that requires a village to get it done, but all us gamers want is a finish product that works, so we can keep coming back for more via sequels. And when it comes to retail the customer is always right.

It’s bad when the game developers develop unnecessary things like too much microtransactions, from an already $80 plus game, when we just want the finish product, not too many paywall from one $80 - $100 game!

franwex7d ago

Most drivers don’t know how cars are made, but still expect the car to be good quality and reliable.

Armaggedon7d ago

The thing is that when you dont understand something, the judgement of quality becomes affected. People will see a giant open world game with infinite variables and say “why is this buggy?” The one who understands will say “it has to be buggy, thats the trade-off.”

franwex7d ago

Most gamers understand that. Bethesda essentially build their games that way. What we don’t understand is, you can buy the car now at full price and the wheels will arrive in a few months-like many games tend to be.

I’m using the car industry as an example, but they are just as bad sometimes. Such as paying for features that are already included in the car. Oh, you want sports mode? Pay more! It’s the same engine and transmission! It’s just a mode that is locked away.

MDTunkown7d ago

There no excuse for oblivion remaster to be so bugged

Armaggedon7d ago

@franwex

Maybe you do, but alot of them dont understand. I see the discourse around it constantly.

@MDTUNKOWN

Apply this to yourself next time you f up. Or better yet, feel free to go and develop a bethesda style game. Tell me how that works out.

MDTunkown6d ago

Armageddon, oblivion remaster is not a new game, its remaster of almost 20 year old game and the game has fps issues on a ps5 pro. Because of guys like you, devs think they can release unfinished products and now also increase the price.

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anast7d ago

It doesn't matter. I don't know how a good risotto is made, but I know when it tastes like sh$%.

Armaggedon7d ago

Dont underestimate how much more there is to things. Understanding is key.

anast7d ago

It is impossible to understand everything in today's modern world, but despite this we can still say a product is sh$% while not understanding the process. If we are not allowed to do this, we would be forced suck up any sh%& people give us and say it's good because, "we don't understand the process". This is the height of stupidity.

Cockney6d ago (Edited 6d ago )

Why do we need to understand anything? I'm a consumer i dont care how its made or what it takes to make a game, i buy it if I think it looks good this just sounds like victimhood 101
If this games turns out to be shit do we give them a pass because reasons?

Armaggedon6d ago (Edited 6d ago )

@anast
Just because you can do a thing, doesnt mean you should. If a person does not like a game, fine. But people cast a domain expansion so large with their opinion, it starts to effect others adversely. Just because a game is crap for one, doesnt mean thats the case for everyone, and that is something many dont….understand….

@cockney

You need to understand because it makes things better…including for yourself. If you understand the true nature of why a game does not resonate with you, if you understand that its not objectively bad just because it doesn’t resonate with you, it can make your own experiences better. It will definitely make things better for other people because they have a habit of acting based upon the opinions of others. If people had an opinion from a place of understanding, more people will be able to make better informed decisions. Understanding will definitely help the devs. They wont be left in a confused stupor as to what happened that caused such unnecessary outrage against their hard worked game *Cough cough dragon age
Lack of mastery will come back and bite you in the rear end, when you have no games to play because vitriolic feedback broke all of the pillars holding up gaming.

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