Gamespot: "Have you ever really sat down and tried to make sense of time travel logistics? The more you try to make sense of the inevitable paradoxes that arise, the more your brain threatens to turn to jelly. Developer Hazardous Entertainment has tackled the problem--and come up with some creative solutions--with its real-time strategy game Achron. In Achron, time is fluid; you can issue orders to your units not just in the present, but also in the past and in the future. The time travel mechanics add an intriguing strategic dimension to the standard RTS formula and lead to some occasionally mind-blowing moments. It's a pity that Achron's fundamentals don't do justice to its innovations. The pathfinding is terrible, leading to uncomfortable micromanagement just so you can get a single unit around a rock. And Achron is just plain ugly, which isn't only an aesthetic concern: many of the unattractive units look so similar, you can't differentiate one from another. If you hunger for inventiveness, you'll find it in Achron--a game that requires you to think outside of the usual three dimensions. But this budget-priced RTS is also a reminder that innovation needs the support of rock-solid fundamentals."