While Driver: San Francisco is a lot of fun, it isn't without its faults: Missions can get a little repetitive toward the end (particularly if you're doing all the side missions), the storyline is ludicrous, and the less said about the incredibly frustrating final boss battle the better. These issues do little to sully what is a great driving game, though. A wealth of content, fast cars, and the inspired shift mechanic mean you're always kept in the thick of action-packed, over-the-top driving missions that are a thrill to play.
Immersed Gamer writes: "Ubisoft came out with the announcement that some of their classic titles are shutting down their servers. While this is not entirely surprising, the next bit is quite shocking. As Ubisoft states in regard to many of said classic games, “additionally, the installation and access to DLC will be unavailable”.
The wording is a little vague, so the actual paid DLC could be safe. But it doesn’t change the fact that multiplayer modes of Assassin’s Creed Brotherhood, Rayman Legends, and Driver San Francisco will surely be missed. Especially since no alternative exists in many of those cases. This happens to unveil right next to our story where I essentially beg Atlus to port SMT to modern consoles alongside Persona.
Seems like videogame preservation is on the down-low…"
And you want us to go all digital? This is the bull sh*t that makes me apprehensive to an all digital future. You corpo guys don’t understand game preservation or it’s importance.
Companies who withdraw support should be legally made to patch games to enable the 'owner' to create and host their own MP lobbies. This is theft
From VG247: "When cars slide, they leave tyre marks. In a game like Driver, they’re an aesthetic touch, part of the inherent cool of a handbrake turn. But those dark shadows in the road also tell a story. From tyre marks, you can determine the speed of a vehicle, when it started to skid, and its ultimate direction of travel – long after the car itself has vanished into the distance."
Why did they stop making some of the best games ever? Driver was one of them.
A story driven game with pure driving gameplay. I'd love to see a new Driver game or a remake of the first one.
Player 2's Matt Hewson looks at five games from his past that seem to have been forgotten by the masses and perhaps deserve a second look.
Wow they had some great things to say about this reboot. Go to see they never gave up on the series.
I would come home after class back in the day and totally rape the 1st Driver, driving around the cities yanking on the hand brakes at the last sec, pulling off all kinds of stunts.
Loved the LA level with those big ass hills, man that was a fun game.
this game to get great reviews since when i played the demo it was aight but i guess there is more. Its great news since this will be a game i will pick up next year when a month has no major releases for cheap price
from dues ex to now driver and resistance 3 it looks like we will get a lot of games and a lot of quality games can't wait to check em out
great time to be a gamer
SP demo I thought was horrible, MP was pretty good fun, will get down the track but not racing out to purchase it