Excerpt: With Kinect, Microsoft has a chance to capture the dumbed-down future of computing. Now, all a user needs to know is how to move a finger, how to say “Kinect: Do this,” “Kinect: Do that.” It could one day fundamentally alter the way people communicate with all their digital devices, from desktop computers to robot vacuums.
Suddenly, in the here and now, the only thing users (and, in some ways, creators) have to worry about is the experience.
The process of creating a traditional video game is usually split 80-20, with the minority of the time spent considering what the game experience should look and feel like, and the vast majority of the time spent actually developing the code. With a Kinect game, it’s the exact opposite. “Kinect made us think about what it’s like to be human beings,” says Joe Nickolls of Microsoft Game Studios. “And that makes us think about games differently.”