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Gamasutra Interview: Size Five's Dan Marshall On Creating His Own Grim Fandango

Indie developers have enough on their plates to worry about, without added risks thrown into the mix. Sometimes, however, being stuck in a rut and taking a risk can lead to the revitalization of a studio, rather than a developer having to call Time Gentlemen, Please.

When quirky British developer Dan Marshall opted to close down well-known indie studio Zombie Cow -- developer of Time Gentlemen, Please -- and resurrect it as Size Five Games, it was more than a tense moment. Would the fans react well to the new name, and would the preferred result of attracting a larger fanbase pan out?

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gamasutra.com
30°

Lair of the Clockwork God Interview with Dan Marshall

TSA writes: Easily one of this year’s wittiest and most infuriatingly clever games, Lair of the Clockwork God is out for Switch and Xbox One today , and PS4 when “business reasons” have been sorted out. Blending together the trappings of a classic point and click adventure, replete with snarky dialogue and plenty of offbeat inventory management and item combining, with an indie darling platformer, it sees Ben and Dan having to save the world from all of the apocalypses. Yes, all of them.

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thesixthaxis.com
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FG Podcast: Dan Marshall and Ben Ward talk Lair of the Clockwork God

Sean @ FG: In a super duper bonus edition of the Finger Guns podcast, we sit down to talk to Dan Marshall and Ben Ward about Lair of the Clockwork God.

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fingerguns.net
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Steampunk Mystery Thriller ‘The Swindle’ coming to Consoles this Year

There’s a good chance The Swindle will be the next big indie game. You know, games like Minecraft, Spelunky, and Papers, Please.

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gamersyndrome.com