Forza 4 to pave the way for better looking games

Forza 4 to pave the way for better looking games

So impressive is the image-based lighting used in Forza Motorsport 4 that it will pave the way for all future video games to look better, Turn 10 studio creative director Dan Greenawalt revealed at gamescom last week.

Greenawalt couldn't say enough good things about the IBL which is a technique taken straight out of Hollywood.

"So I'm going to take you to the Alps. This is an original track we debuted at E3, and this track was designed for two reasons: one, we went on location to the Alps and we captured some of the most amazing driving roads, but also we have a new lighting engine in Forza Motorsport 4. We hired guys from Pixar, we hired guys from Hollywood, to help us develop a lighting engine more similar to what we see in Toy Story 3 and Cars 2. Now, there are a couple of other games that are experimenting with this, and I think in the next 10 years this will become the norm, as Hollywood techniques make their way into gaming, but what this allows us to do is have a game that runs at 60 frames per second, with cutting-edge physics, and cutting-edge AI, but also, the cars are perfectly seated in the gaming environment.

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