850°

John Carmack’s next-gen console wish list

John Carmack has revealed what he wants to see hardware-wise in the next generation of consoles from Sony and Microsoft.

Read Full Story >>
beefjack.com
Why o why5057d ago (Edited 5057d ago )

It look like a pc, run like a pc...basically be a pc

still a legend though

EDIT

Definitely listen to him but there others out there that should be heard also. If we totally listened to pc guys we'd have very pc-like consoles, even more so than we do now. I still want consoles to be consoles, im not sure these guys primarily think about the costs. These guys definitely know about the innards though

Gazondaily5057d ago (Edited 5057d ago )

I would listen to this guy very carefully. He is one of the industry veterans and someone definitely gifted when it comes to programming. He knows what he is on about.

Abriael5057d ago

Easy to make "wish lists" when you don't have to pay while shopping for parts :D

jaosobno5057d ago

Honestly, I'm sick of Carmack. The guy made Doom 3 in 2004 (which was a generic shooter), and after 7 years of nothing, brings us Rage. The game looks interesting, but is hardly genre changing or revolutionary in any way.

I respect the man's intelligence, but he stopped being an authority in the field of gaming long time ago.

LightofDarkness5057d ago

JC doesn't design games, he designs engines. Creative do the rest. He is still EXTREMELY relevant when it comes to engines.

bumnut5057d ago

@jaosobno

Carmack invented FPS games, the gaming industry would not be what it is today without him.

LoVeRSaMa5057d ago

I agree with jaosobno tbh.

Rage wants very good, yet he acts like a God, he should be making better games imo (instead of trying to copy COD)

Gazondaily5057d ago

@LoverSama

Rage wasn't very good? Have you even played it?

How does someone like you get so many bubbles? Its a microcosm of the userbase on this site I think?

"he should be making better games imo (instead of trying to copy COD)"

Honestly....I reiterate, how do you have more than one bubble? You have no clue what you're on about. Copying COD? How? By making a brand new engine? Is it the fact that Rage runs at 60fps that makes you think it is a COD-clone?

Does COD have vehicular battles?

/facepalm x 9000

AKS5057d ago

How much of those thoughts about his wish list pertained to the cost of research and development of these things? One must actually pay this enormous sum to put together a console.

BubbleSniper5057d ago

tired of Carmack? then move the fuck along.

bumnut5056d ago

"he should be making better games imo (instead of trying to copy COD)"

Thats hilarious, there would be no COD if there was no Carmack.

Im guessing the people saying they are sick of him are young and do not know what he has done for the industry.

topekomsi5056d ago

@LoVeRSaMa

First off wouldn't Cod be copying him, being that he INVENTED the fps, and i may be mistaken but isn't the CoD engine based on id tech 3?

Ch1d0r15056d ago

I didn't really care about JC till i saw the quake engine tree, that will show you how all these dick heads around here how relevant he is.

+ Show (8) more repliesLast reply 5056d ago
WANNAGETHIGH5057d ago

Dont worry carmack Sony will show u how is done again next gen.

Iamback5057d ago

Sony?
Cell was a disaster bro
Just ask 3rd party. Cell is the reason why 360 won and took such a huge market share from Sony.

Isis065057d ago (Edited 5057d ago )

That's exactly why they will step up there game.

death2smoochie5057d ago

Sony did not show anyone anything but developer headaches. The PS3 was powerful but Sony's developer tools and hardware design choice was not exactly the wisest choice.
Now take a look at the Vita and that is how Sony should have built the PS3: Developer friendly and still powerful

gamingdroid5057d ago (Edited 5057d ago )

PS3's individual parts are good, not necessarily together in that design.

That is why the difference in processing power is huge, yet the actual practical result is negligible while the price gap initially was humongous between the Xbox 360 and PS3.

Hardware these days is increasingly a software optimization problem, a far cry from previous generations.

Bolts5056d ago

Well they certainly show him how it's NOT done this gen.

_Aarix_5052d ago

Which there was a "facepalm" button or a "dumbass" one

+ Show (3) more repliesLast reply 5052d ago
Sashamaz5057d ago Show
Machioto5057d ago

@Death Sony dev tools were still maturing that's why it was problematic for some dev because they created thier own architetcure.

@iambck Yeah,the cell had problems but that was the early days now some people are finding a use for it like dice,valve,who had a similar stance as carmack, those guy that did "saboteur" tried mlaa anti aliasing technique,I think his complaint is that thier is only one ppe in the ps3 so you have take advantage of the spu,maybe if ps4 had 3-4 cells and you could bypass the spu and use just the ppe and abetter gpu everything should be fine.

Ju5057d ago

There are a couple of problems with the CELL compared to modern ways of writing engines.

Today, a lot is pushed onto the GPU using shaders (or compute targets, e.g. OpenCL for physics or even AI).

Now, this is not so bad for the CELL. SPUs can manage a lot of that. However, a problem there is you have to shovel data from VRAM to sysram and back again, mostly setting up complicated DMA lists, schedule that properly, etc.

The SPUs have some advantages over pure shaders (even in the latest generation) that they can be simply setup and programmed in C++. Much more elegant than shaders and easier to program for - plus flexible enough to use ASM to optimize if needed. But, it is just not easy to, e.g. fetch a texture from VRAM, apply a filter and notify the GPU. You'd have to write some complicated mem transfer mechanism, which should be transparent, fast and in sync with the GPU. Not an easy task - possible, see Dice's deferred implementation (or other exclusive titles).

Well, and the other thing is, splitting parts of your code now does not only require to have portions in scalar code (which runs on the CPU) and shader code, now you have a 3rd component which runs on SPU. Ideally, you would simply have one compile target; one execution unit (more like a CPU executing int,fp and sse/vmx/neon instructions, now extended with shaders, too. Shaders can't really be merged into the CPU (just yet), but eventually everything will just be a "compute target" and your compiler will generate code for the best suited execution unit (in that case, SPUs could be "virtualized").

Well, lately, it looks like devs get a hang of using CPU, SPUs and shaders on the PS3. But at the same time, this is a little too late. Modern CPU/GPU combos outperform the CELL by far today.

I would rather say, its all in the tools. Machines are fast enough now (soon), everything could become a virtual platform. Going down to the metal will always be faster, though. And sometimes a convenient programming model (which Carmack - like any other coder - likes so much) is often not the highest performing one.

MagicAccent5057d ago

@jaosobno
You know nothing.

Carmack "invented" the FPS as we know it today. So sit the hell down, listen and learn.

Godmars2905057d ago

Might be a legend but that doesn't make him any less annoying as far as I'm concerned.

He hasn't done jack this generation for consoles but complain about them.

kaveti66165056d ago (Edited 5056d ago )

The code he wrote and the techniques he invented permeates through many engines.

What he did for this gen of consoles he did years ago.

He's always ahead.

TheDivine5056d ago

I dont find him annoying at all, maybe these dumb articles twisting something he said but not him. I watched a 45 min interview of him and it felt like 5 minutes because he's so knowledgable and passionate about everything. The guy interviewing hi would ask something and get a 10 min answer lol. He kept trying to speed him up but couldnt get a word in because he just talks and talks. Carmack's the shi*. His last gen engines still power some of the top games this gen.

Bolts5056d ago

Oh he only created the entire FPS universe as we know it. Everytime you play online, everytime you capture the flag, everytime you log into Steam, everytime you play CoD. Hell, everytime you play a FPS with textures. All came from Carmack's Quake.

Yeah let's not listen to him because he hasn't done anything "this gen".

Godmars2905056d ago

How about not listening to him because you're not that much of a FPS - or first person perspective fan - in general. Really don't like see where programmers like Carmack, in my opinion, are needlessly pushing the industry. Are making other generas of gaming harder to make while also turning the one they're focused on less rewarding.

I mean there is a point that I will just stop gaming if this keeps up.

madpuppy5056d ago

it's funny, you guys will hang on everything that foul mouthed Jaffe says but, when a polite developer that has actually effected the industry profoundly answers questions you bad talk him...pathetic.

+ Show (2) more repliesLast reply 5056d ago
InNomeDiDio5056d ago

To all the Guys that think Carmack doesn't know what he's talking about ... do you Guys really know how amazing the Megatexture-Technology of ID-Tech5 is?
I doubt that. On a decent PC Rage will be a Beast and will of course set new standards according to whole environment Texturing.

pain777pas5056d ago

No one can dispute his track record, influence and genius. No doubt about it. He is relevant pioneer like Miyamoto, Will Wright, Sid Meyer, Molyneux and Kojima. A company would not be wise to not listen to his suggestions because that is all they are for better or worse. Having restrictions cause innovation too though. We have to remember when limited hardware is pushed like GOW on PS2, Star fox on SNES or Virtua Racing on the Genesis that is when we can see the benefits to certain hardware decisions. We need constraint sometimes. Some interchangeable parts like ram and HD would be nice though in future consoles.

subtenko5056d ago

Wish list? Can we get an earthquake defensive mechanism on the ps4? It can be an optional add-on to stabilise the area around the ps4. Shouldnt cost no more than $9,938,395,384 and hey look on the bright side...you know the ps4 will actually be able to float then :D

Yea, who else survived the earthquake today? (eastcoast) x)

+ Show (6) more repliesLast reply 5052d ago
iamnsuperman5057d ago

This is the problem with wish lists. We can wish for the impossible but when it comes down to it the manufacturers have to look what is cost effective. I am interested in where they go or if the next gen will truly be revolutionary or are we going to wait another generation before major changes happen

Off topic but related to the article: Why is PS3 and Intel in bold

Voxelman5057d ago

His "wish list" is pretty reasonable TBH he doesn't even ask for anything specific except a 64-bit universally addressable memory architecture.

xX_Altair_Xx5057d ago

I was thinking the same thing. I remember saying this in another article: PC gamers' main criticism of consoles is that they're not PCs.

Also I'd like to see this guy design a console and see if he still keep it within mass market price. I'm pretty sure Sony/MS/Nintendo would know more than him in this area.

testerg355056d ago

Well Sony did release at $600... Not sure how within mass market price that is.

xX_Altair_Xx5056d ago

^

That should tell you just how hard it is to design a powerful console and keep it within a reasonable price.

Ju5057d ago (Edited 5057d ago )

I wouldn't think so. He (briefly) mentioned Larrabee and "many cores". That is so not-PC. All in all, he wants a fusion of GPU and CPU with plenty of parallel horsepower.

That would sure be a nice platform, but Larrabee is dead, and he doesn't want the CELL either. The only other architecture going into this direction is AMD's Fusion - but not sure how far they are integrating CPU/GPU (e.g. stream processors and scalar ALUs in one chip, tightly interconnected/integrated). Nobody else is working on anything like it. A CELL could possibly made, which merges SPUs with stream processors (and make them super SPUs) and/or additional fixed HW units for fast TL operations and some more scalar cores - and a unified memory controller - which in return would mean its no CELL any more. Really, these are the only two who could deliver something like that.

So, I would think, the next gen will still be a CPU/GPU combo.

BTW: Vita breaks his unified memory wishes right there. Again has sys/vram separate 512/128MB). It is a challenge to have a unified system and max out the bandwidth at minimal costs.

bozebo5057d ago

Another possibility is sli or crossfire of 2 custom mid-range chips. The problem with high-end graphics chips in relation to the design of next gen consoles is their heat output - which means the cases need better airflow, harming the process of making the devices compact for cost effectiveness and product appeal.

64bit shared address space is very likely to be the given standard without any problems. As far as guantity goes, 2GB of high bandwidth GDDR5 or similar memory would suite them very well. Some games need a lot of ram simply through design, like Mount and Blade or minecraft. Imagine what dynasty warriors will be like with 2GB of RAM and next-gen cpu speed - if they don't just make exactly the same game again :P

ThanatosDMC5057d ago

Pretty much a PC. Who doesn't have multiple cores/threads CPU nowadays?

Ju5056d ago (Edited 5056d ago )

I think people do not understand what a "64bit unified memory" means. He wants the same addresses mapped between CPU and GPU.

Why? Because you can use the CPU to read e.g. vertex or pixel (or any other) data (z-buffer, motion data, etc), modify what you want, and hand it over to the GPU without initiating a memory transfer. Perfect for a all kind of things; mostly what we do today with deferred renderers.

No system does this today. No PC and no console. SLI is way to far away - which needs to merge memory banks across PCIe, for example (or how ever they do that). This is a complete new architecture.

bozebo5056d ago (Edited 5056d ago )

The virtual address space is unified in PCs. Which is why you get way less than 4GB under 32 bit because it needs to map the VRAM under the same address space.

He said "virtual address space".

Next gen consoles probably won't be needing to do much graphical workload on the CPU anyway, the CPUs will probably only get slightly more powerful while the GPU should be 5 or 6 times as powerful as the current gen.

Deferred rendering was a good solution for the performance balance on current consoles (great with the 360's eDRAM) but it wont be something that is done too much in the future.

SLI/Xfire stores a duplicate copy of the same memory, they can probably avoid needing to do that if they design custom hardware (which tends to be done for consoles). I can't see any other viable way of consoles supporting true next-gen graphics without burning up like happened this gen... one powerful chip would mean far too much localised heat. Unless ATI have secret technology again that they will share with MS.

NewVegasTroop5056d ago

that would brake the meaning of "consoles"

cliffbo5056d ago

@bozebo

no he wants an Intel based console with a ms OS with direct x which is easy to program.lol

+ Show (4) more repliesLast reply 5056d ago
Malice-Flare5057d ago

multi-core CPU with GPU...
unified 64-bit memory space...
lots of bus bandwidth...

i think Sony and MS can design that. it's just the additional features that each may offer will be the deciding factors for the cost of materials...

EverydayGuy5057d ago

I think Sony will keep the Cell in the PS4. They already bought the manufacturing plant from IBM, and they invested a couple billion dollars on it. The Developers are probably use to it by now.

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660°

Microsoft planning “major” Xbox layoffs next week

The cuts are expected to be announced next week.

Microsoft is also planning thousands of job cuts that will impact other parts of it businesses

Read Full Story >>
theverge.com
2d ago Replies(1)
2d ago Replies(1)
Obscure_Observer2d ago

MFs has been beating their chests over great quarterly results and big profits to shareholders while firing people by the thousands just like Sony.

I wonder if at the top of those rumored layoffs they´ll also cancel upcoming or unannounced games while shutting down more studios as well.

2d ago
pwnmaster30002d ago

Always got to throw shade at Sony smh.
Yes we get it,
MS good Sony bad
MS bad Sony is also bad lmao

2d ago
Obscure_Observer2d ago

F* them both!

Just for the record, I don´t care about your victim complex crap either. Find someone else who cares.

blacktiger2d ago

He was talking about both. Why you getting offended when he's using both names

pwnmaster30002d ago (Edited 2d ago )

@Blacktiger

Im not offended , that’s just his formula lol
He can’t help help himself, he needs to bring Sony down when the topic involves MS.
Whether is good news for MS or bad, it some how leads to Sony doing bad lmao.
It’s actually hilarious.

InUrFoxHole2d ago

He's not wrong but im tracking what youre saying. In this case is should just be MS bad. Thats a lot of people fired

+ Show (4) more repliesLast reply 2d ago
Tacoboto2d ago

"just like Sony"

Gosh you're insufferable, not everything needs to be both-sides'd. Sony's had layoffs, but nothing like what Microsoft has been doing and is continuing to do.

CrimsonWing692d ago (Edited 2d ago )

I mean, no offense, but this is why you’re not some corporate business person running a major corporation. Big profits don’t mean jobs are safe. Do you understand why things like this happen:

Cutting jobs to maintain or increase profitability, especially in underperforming divisions like parts of Xbox like other gaming divisions.

Corporate restructuring and relocating resources for strategic stability in ever changing markets and consumer behaviors.

Investor expectations and optimizing operations to maintain investor confidence. Whatever boosts stock prices and improves future margins.

And there’s many other factors at play. It’s never as simple as business doing well, everyone’s safe. That’s just you not understanding at all how corporations work and have been working since the beginning. This isn’t something that’s specific to Xbox, you can bet your ass Sony and Nintendo do this and if it’s not clear by now, game development is not a stable job nor has it ever been for many. A lot of developers are contractors and guess what happens when a project is done?

Ganif2d ago

Nintendo said they have no plans for layoffs, and you can't seriously claim that the scale of Sony's layoffs most of which involved Bungie which is self managed as even close to the same scale as what Microsoft has done since they purchased Zenimax. And that significantly less layoffs would have happened if those publishers had stayed independent. Keep in mind that much of these layoffs have been due to redundancies specifically related to these buyouts.

CrimsonWing692d ago (Edited 2d ago )

@Ganif

Nintendo:

https://gamerant.com/ninten...

Sony:

https://gamerant.com/playst...

https://techxplore.com/news...

I don’t think it’s realistic to treat Sony’s layoffs as somehow outside the norm for the industry right now. Even if Bungie is self-managed, Sony’s cuts went far beyond that like Naughty Dog, Insomniac, London Studio being shut down completely, and multiple teams across the globe took hits. These weren’t just minor adjustments.

Nintendo, I had to look up and you’re right. They seem to be an outlier, but rest assured at some point it happens. And even then there’s been layoffs, albeit a smaller amount and contractors.

Would fewer layoffs have happened if studios from acquisitions stayed independent? Maybe. But even independents have been hit hard and look at what’s happened with Embracer’s fallout, or smaller devs like Digic, Roll7, or Volition. This isn’t just a “Microsoft problem” or strictly tied to acquisitions; it’s a broader correction happening across the whole industry, and unfortunately, layoffs are a big part of that process right now.

Ganif2d ago

From your article:

"According to reports, Nintendo of America restructured its testing operations, leading to layoffs of about 120 contractors, part of a strategy for global integration.

Nintendo of America, publisher of iconic franchises like Mario and Zelda, is shifting some contractors to full-time roles for better development integration."

Contractors are not employees, and even if you want to count them as that, it's 120 people vs around 7500 since Microsoft purchased Zenimax.

In an era of game industry layoffs, Nintendo is hiring more people
https://automaton-media.com...

Nintendo Announces 10 Percent Pay Raise For Devs Despite Lower Profits
https://kotaku.com/nintendo...

Nintendo CEO’s refusal to layoff staff goes viral following industry-wide cuts
"Satoru Iwata took pay cuts to ensure staff didn’t have to be let go"
https://www.nme.com/news/ga...

And as for Sony you're comparing less than 1000 total jobs to an estimated7500

Has the industry faced layoffs, yes, but that still doesn't account for the mass layoffs due to redundancies that was easily predictable, or that fact that at least 1/3 of Microsoft's layoffs and studio closures happened before the industry downturn.

thorstein2d ago (Edited 2d ago )

Take the L, Crimson.

People hate Nintendo, but Ganif proved why they deserve support.

+ Show (1) more replyLast reply 2d ago
-Foxtrot2d ago

It's like banging your head off a wall, he just can't help himself.

Microsoft can do no wrong, Sony sucks at everything and Nintendo is bigged up because it's less hassle than trying to defend Microsoft all the time

What's going to happen when Microsoft finally turn completely third party, then what?

anast2d ago

I enjoy Obscure. Obscure does good work.

crazyCoconuts2d ago

Did you know that the first n4g was designed to be a perfect human world? Where none suffered, where everyone would be happy. It was a disaster. No one would accept the program.

Tacoboto2d ago

I wouldn't be surprised at this point if anast and osbcure were both alts for the Admin.

We know how Obscure especially drums up additional comments and clicks with his spam-worthy remarks that somehow never get moderated

+ Show (1) more replyLast reply 2d ago
Profchaos2d ago

Thats business present a strong front to your shareholders while your company burns around you.

Keep shareholders happy at all costs andnif not happy keep them numb to the reality of you organisation

Angyobangyo2d ago

" Just for the record, I don´t care about your victim complex crap either. Find someone else who cares. "

Just for the record, you clearly you do if you have to vent this hard.

TheExecutioner2d ago

Basically you think like kids when it come to choose between candy or chocolate.

Sonic18812d ago (Edited 2d ago )

Are you and Anast the same person?

+ Show (7) more repliesLast reply 2d ago
2d ago
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140°

Sony Faces Class Action in the Netherlands Over Allegedly Inflated PlayStation Store Prices

Mass Damage & Consumer Foundation in the Netherlands has filed a class action against Sony for inflating PlayStation Store prices.

dveio2d ago (Edited 2d ago )

My personal opinion:

Manufacturers and publishers have indeed inflated the industry.

From $700 million development costs for games like Call of Duty, to digital (store) prices for games and DLCs, online multiplayer fees on consoles (why can you play Helldivers 2 online for free on PC but not consoles?) or still preventing sell/lend digitally purchased games.

Sometime in the future, this bubble will collapse.

They should know better, but they just can't help themselves and suck even the last penny out of our wallets.

BeHunted2d ago

Because Sony knows people will be forced to pay those prices for single player and multiplayer games, not everyone prefers PC gaming. Sony also has a monopoly on PlayStation digital games. In 2019, they stopped allowing retailers and game key sellers to sell PlayStation digital games, making them available only through the official PlayStation Store

anast2d ago

The Dutch gov. wants a piece of the pie.

Eonjay2d ago

They should be suing the individual publishers increasing the prices to $80 instead of suing the store. There are plenty of publishers still selling game for like $50 with much success (like E33). But this proves that the publishers are the ones setting the prices.... so again nothing changes because they aren't even going after the main offender. How is suing Sony going to make Microsoft not charge $80 for the next COD? Sony being the number one store in the market doesn't mean that publisher have to charge us an arm and a leg. Again the industry is laughing at us because consumers never get real representation. Just these fake platitudes that are meaningless.

BeHunted2d ago

"How is suing Sony going to make Microsoft not charge $80 for the next COD"

Because Microsoft doesn't have a monopoly, I can purchase Call of Duty at a huge discount from CDKeys or other gaming retailers. The only way to purchase digital PlayStation games is through the PlayStation Store.

djl34852d ago

Weird, I swore GoW, Stellar Blade, Horizon Zero Dawn, TLoU, etc. were on the steam store....uh.....

BeHunted2d ago (Edited 2d ago )

@djI3485

I'm talking about PlayStation games that you can only purchase on PlayStation. I can purchase Steam and Epic games from 3rd party retailers and key stores.

"Sony to stop selling full-game download codes at retailers"

https://www.videogamer.com/...

Killer2020UK2d ago

About time. There is zero fair reason why digitally distributed products that you cannot recoup any value when you want to dispose of them, should be priced higher than that of physical copies that entail all of the costs and the benefits of owning.

Show all comments (12)
260°

AMD CEO Shares Vision Behind Xbox Partnership and Next-Gen Chip Roadmap

AMD CEO Lisa Su talks about the Xbox AMD partnership, next-gen Ryzen + Radeon chips, and AI rendering tech coming to all Xbox devices.

Read Full Story >>
clouddosage.com
Obscure_Observer7d ago

AMD is really building hype around their unique partnership with Microsoft to help and build an advanced and seamless Xbox ecosystem across all Xbox consoles and devices.

I wonder what she meant by "full roadmap of gaming optimized chips" though? Seems ambitious.

Next year´s Xbox Showcase already looks promising and exciting. Here´s hoping they deliver.

InUrFoxHole7d ago

They had best show 3yrs in a row. Heading for another

VenomUK7d ago

Obscure_Observer said “I wonder what she meant by "full roadmap of gaming optimised chips" though? Seems ambitious.” To me, I interpret this to mean rather than having a couple of X/S products for launch and a handheld there is a longer term plan to release new products with higher specs at timed intervals. I’m speculating of course, but this could mean a spec bump every year or two, so that even if the PS6 or Steam Deck Home is released a year after ‘Xbox’ Microsoft can release an updated model that has a higher spec.

Agent756d ago

But Microsoft forgot the games.

KwietStorm_BLM6d ago

It's X3D chips for console. Everyone knows this. And it's been rumored in the PS6 forever.

Ganif6d ago

Correct.

"Sony's PlayStation 6 reportedly will feature an AMD semi-custom APU with a Zen 5 CPU and UDNA GPU, capable of 4K 120FPS and 8K 60FPS gaming. The console will include X3D cache and advanced AI upscaling technology."

https://www.tweaktown.com/n...

Obscure_Observer6d ago

"It's X3D chips for console. Everyone knows this. And it's been rumored in the PS6 forever."

I doubt that AMD´s CEO would waste her time making this huge and important partnership announcement over a tech that will be 7 years old by the those next gen consoles will be released.

Notellin6d ago

You should have just lead this comment with the fact that you have zero understanding of technology in the consoles and instead have a Toms Hardware online forum level of education.

Obscure_Observer3d ago

"It's X3D chips for console. Everyone knows this. And it's been rumored in the PS6 forever"

I´d told you were on some bs

https://www.pcgamesn.com/wp...

+ Show (1) more replyLast reply 3d ago
Agent756d ago

But Microsoft forgot the games

Obscure_Observer6d ago

@VenomUK

"I’m speculating of course, but this could mean a spec bump every year or two, so that even if the PS6 or Steam Deck Home is released a year after ‘Xbox’ Microsoft can release an updated model that has a higher spec."

Very interesting theory. Still not sure how MS would actually make it work.

KwietStorm_BLM6d ago

"I doubt that AMD´s CEO would waste her time making this huge and important partnership announcement over a tech that will be 7 years old by the those next gen consoles will be released."

How old is the tech in consoles? It's not a huge announcement. It's marketing and you know it is.

Obscure_Observer5d ago (Edited 5d ago )

"How old is the tech in consoles? It's not a huge announcement. It's marketing and you know it is."

Dude, what I know for certain is that a tech as old as X3D chips which is actually *older* than both PS5 and Xbox Series consoles, is hardly the reason behind this new partnership between AMD and MS to build new *custom silicon* for next generation of consoles.

And yes it´s a huge announcement since AMD is working closely with MS to co-develop custom SoC which will allow backwards compatibility across all MS´s next gen devices allowing seamless integration between devices and full backwards compatibility across all generations of Xbox consoles.

I also know is that this announcement don´t have anything to do with Playstation and their strategy with AMD for the PS6, so stop comparing the two pretending that you know what´s going on, because you clearly don´t.

If Sony is working on something remotely similar, that´s remain to be seen.

+ Show (2) more repliesLast reply 3d ago
Fishy Fingers7d ago (Edited 7d ago )

Some odd, deliberate wording, no branding, not 'Xbox consoles, Xbox handhelds' specifically, feels and sounds like they're building towards hardware that anyone can be used or licensed to/by themselves and other manufacturers.

Multiplatform software and hardware 'Xbox/AMD APU'.

Obscure_Observer7d ago

I guess you missed Sarah Bond´s next generation Xbox announcement this week, were she clearly states:

"I´m thrilled to share that we´ve established a strategic multi-year partnership with AMD to co-engineer silicon across a portfolio of devices, including, *our* next generation *Xbox consoles*."

But hey, I don´t think you´re entirely wrong, maybe MS will build their own Xbox consoles while licencing other manufactures to build and sell their own Xbox branded consoles. Who knows

BeHunted7d ago (Edited 7d ago )

I think you watched the wrong video. It's below the description, or you can watch it directly on YouTube.

https://youtu.be/kprpRvsOua...

HyperMoused7d ago

Shares vision....we provide chips for money, this deal will sell many chips, we will make lots of money...good vision

Christopher7d ago

The marketing behind this is so heavy that I worry about the actual outcome. Why are they just not showing us the product, why all this talking in market speak?

Lightning777d ago

Probably because the next xbox isn't ready to release yet?

The marketing and rumors seem to be heavy out of no where. The rumor was a 27 release but it maybe it could be 26 new console launch instead.

Who knows.

Eonjay6d ago

There PR is alrways super heavy handed. No one is acutally buying an Xbox as is.
Also it is very early to be talking so much about a next gen console.

Obscure_Observer6d ago

There´s a lot of people interested on Xbox Next and its ability to run games from major stores like Steam.

We know that the PS6 is just around the corner as well, but so far, no news on what it might improve over the PS5 or PS5 Pro.

However, Sony already made public that their priority and actual focus is the PS6. So its not "very early" to talk about next gen when the very console manufactures are talking about it.

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