Utilising all the power of “next-gen PCs” rather than scaling the game down for “a less powerful platform on consoles” was the biggest challenge DICE faced when developing Battlefield 3, says Karl Magnus Troedsson, who “didn’t feel we got as far as we wanted with PC gaming.”
Battlefield 3's former Lead Designer has revealed that there were two cut missions from the main campaign
Get rid of campaigns, move the game to mobile, and try to compete with warzone. They would save time and money.
Halo veteran Marcus Lehto's studio, Ridgeline, will now be joined by DICE on the project.
Whether it comes through remakes or a new game with a similar style, DICE should aim to revive the glory days of Battlefield 3 and Bad Company 2.
hmmm I think there will be no old BF glory days for EA since they are loyal to their greediness and laziness :D
You're asking for a miracle with EA that will never happen unless they can exploit the money making schemes behind it.
inb4 console sucks from pc elitist
DICE, I love you. But if you're saying you've maxed out DX11 before you've even really used it, learned it, and optimized it to do even more than in this game, you have a 99% chance of lying, lol. That means PC gamers will only have even crazier stuff to come to DX11 though, so that's good. BF3 FTW.
Sad that after reading the article it is just another misquote. They need to stop with these misleading headlines.
The console version of BF3 will need auto-assist aim.
maxing out pc version may cost the end user hundreds of pounds in new parts maxing it out on console does nothing but make the user happy