Emperor’s Tomb: Why it’s Indy’s best 3D adventure

Emperor’s Tomb: Why it’s Indy’s best 3D adventure

hilyou|15 years ago|PC

Released in June 2003 within a whip crack of the abysmal Tomb Raider: Angel Of Darkness, Indy offered us everything Lara's new adventure didn't – namely big tombs to explore, elaborate puzzles to solve and a sensible control system that didn't make us want to throw ourselves headlong into a spike-filled trap. In it Indy uses anything to hand as a weapon; chairs, rocks, sticks, pots. You name it, he's smacking Nazis across the face with it.

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