330°

Pachter: GTA V costs $80 million to develop

It hasn't even been officially announced, but it still manages to grab headlines. Wedbush Morgan analyst Michael Pachter has issued an investor note, in which he estimates that Grand Theft Auto V development costs have already reached $80 millioin.

Inside_out4792d ago (Edited 4792d ago )

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M$ PAID 50+ million just for exclusive timed DLC for GTA 4...lol...these guys will make a small fortune on GTA 5...EVERYBODY knows that.

Expect EA to start running around trying to buy them...AGAIN. I doubt M$ will ever get involved in that kind of deal again as well even tho Take-Two has been trying to generate another deal like that. I think that was one of the first VERY BIG nails in Robbie Bach coffin.

Micro_Sony4792d ago

Yeah but how do you know MS did not make a profit from that?

Some times you have to spend money to make money and we know what companies spend but we don't know how much they name in return being.

MS spent allot on Kinect but from what I am seeing its been selling pretty good.

gamingdroid4792d ago (Edited 4792d ago )

People tend to only look at the up-front investment, but with things like this you need to dish out the money to secure your spot as somebody your partners are willing to invest into.

For platform business, your customers aren't just the paying ones, but also includes the content developers.

That $50 million might sound like a lot, but it helped MS start a console business that is worth far more than that now.

Same thing with Kinect, it might have cost $500 million to advertise (unsubstantiated rumor), but it brought in up-front sales of 10 million Kinect at a price around $150 a pop, that's $1.5 billion! ... and that is just the start.

Profits will obviously be less cost, but they now have a secondary business. By all accounts, that is far cheaper than introducing a new console platform.

SilentNegotiator4792d ago

"Yeah but how do you know MS did not make a profit from that?"
Unless they sold over 2 million things of DLC on XBL alone, they did not. And since MS nor RS bragged about any such numbers, I say it's fair enough to say that they did not.

"Same thing with Kinect, it might have cost $500 million to advertise (unsubstantiated rumor), but it brought in up-front sales of 10 million Kinect at a price around $150 a pop, that's $1.5 billion!"
I guess Kinect didn't cost them any money at all to produce, then, eh? They sell them at less than $150 to the retailers, and they cost money to MAKE.

Micro_Sony4792d ago

@Silent I wont go into marketing 101 with you as you seem to not understand how economics works.

gamingdroid4791d ago (Edited 4791d ago )

Well if you read the paragraph right below that, note I said:

"Profits will obviously be less cost, but they now have a secondary business. By all accounts, that is far cheaper than introducing a new console platform."

That said, go to any company on the stock index. See their earnings relative to their stock price. It's usually around 10-20 times their earnings, because a business doesn't just earn money the first year, they do it over time. If MS made a $100 million profit on Kinect, at a rough minimum estimate, the business would be worth a bilion!

The Kinect device itself is only part of the earnings picture, what about sales of digital content, games, accessories, consoles, market penetration and brand recognition?

Imagine a no-name company trying to start a console now, even the likes of Google or Samsung would have problems.

It's almost a miracle MS made it as they were the butt joke in 2001, but today they have a larger market share than the king, Playstation.

+ Show (1) more replyLast reply 4791d ago
sikbeta4792d ago

GTA went to a point in which it has so much value and R* knows that, being to damn expensive trying to make a timed exclusive deal, MS got episodes probably as the best deal without spending as much money comparable to creating your own army of dev studios to secure a GTA game exclusive for a year or so, it's not productive, it's too big, you think Sony would not want to secure a GTA game? of course they want and they could, given the relation R* and SCE-WWS have, but it's not sustainable, too expensive to even think about...

r1sh124791d ago (Edited 4791d ago )

MS did make a profit on it, by allowing the DLC to go over to the ps3 and pc.
So every person who paid for it on pc and ps3 gave MS a little money.
It was a good deal which got xbox sales up.
There was an article ages ago which gave stats on what profit MS made from Sony sales of the DLC

4792d ago Replies(7)
Burning_Finger4792d ago (Edited 4792d ago )

I'm sure they will make another full price DLC to cover the cost.

F4sterTh4nFTL4792d ago ShowReplies(3)
KMCROC4792d ago

I see a price increase coming soon for retail games.

Show all comments (40)
70°

GTA V gets unsupported tag on Steam Deck, but Valve may be "working with Rockstar Games" to fix it

With BattlEye anti-cheat breaking GTA Online on the Steam Deck, backlash from fans may be answered as Valve says they're looking for a fix.

20°

GTA V on Android "runs great" as PC emulators improve massively

Rockstar's GTA V on Android is now possible as the Winlator PC emulator now runs the game without any issues on powerful phones.

Read Full Story >>
videogamer.com
80°

Rockstar Reportedly Adding Ray Tracing To GTA V PC Version, Datamine Finds

Rockstar Games is apparently adding ray tracing to the PC version of GTA V, based on the findings of a new datamine.

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twistedvoxel.com
Tacoboto5d ago

It would be about time. Throw us PC players a bone by doing this and finally putting out RDR1

PRIMORDUS5d ago

It looks amazing with mods: https://www.youtube.com/wat... But it's good to get something official.