Ever since the Nintendo Wii was launched, patient gamers have been waiting for news on a Star Wars title that will allow them to use the Wii Remote as a lightsaber, with their real-time motions being mimicked onscreen. However, Jonathan Smith from TT games, the firm behind LEGO Star Wars didn't sound too confident about it ever happening in a way that millions expect.
Celebrate 14 years of Star Wars: The Force Unleashed II! Explore its gameplay, story, and legacy in Star Wars gaming history. A must-read for fans and collectors!
Celebrate 16 years of Star Wars: The Force Unleashed! Dive into the thrilling story of Starkiller, wield epic Force powers, and explore this iconic LucasArts game.
force unleashed is a great game. Thankfully the 360 version is bc on the XBO/Series. It looks and plays even better than on original hardware.
Following Star Wars Jedi: Survivor's conquest, it's the prime time to resurrect the Force-fueled action of Star Wars: The Force Unleashed.
Coming soon on the UE4 Engine, preorder to guarantee access to the Force Stutter ability available exclusively on PC before it gets removed after the launch window.
I am not a Star Wars fan but I enjoyed the Force Unleashed and the sequel. Shadows of the Empire was another Star Wars game I also enjoyed.
...is that the response and accuracy of the Nunchuk seems to be better suited for sword play than the Wii-mote side of the deal. Yet, since it isn't somewhat shaped like a sword, I doubt we'd see a lightsaber game configured that way. Nunchuck for lightsaber, Wii-mote for blocking, and force blasts I say.
Here's to Star Wars kid 2.0.
If nintendo makes that game then it will be awesome. If it's a third party (EA) then be skeptical of it.
what about Lucas Arts..or are they with EA now..?
"When I play a game I want to feel like I’m a Jedi, not like I’m some kind of imbecile who just keeps on stabbing stuff in the guts. You’re not going to be able to fight with style because you won’t know how to put the moves together. There’s always got to be some sort of interface between what you’re doing and how the character’s making you feel cool. "
I think the simplest way around this would be to have a training mode where they teach some cool looking (and effective) stances, blocks, cuts and sword stokes. These moves could be of extra value in the game and also make you look and feel good when playing. This could be broken up into stages from novice to expert.
To encourage people to use these moves they could introduce some sort of "style points" system where you get rewarded for using the official "jedi" techniques.