FleshEatingZipper writes: Statistically speaking, it’s safe to say you didn’t camp in front of your favorite gaming retailer on November 15th, 2002 to pick up one of the first Xbox Live subscriptions, back when it was $35 for a year, came with a headset and some boring demos. So it’s strange that aside from slight tweaks when the Xbox 360 came out three years later, or when Avatars came out a few years after that, managing friends on the service is about as big a pain now as it was when the service started.
Online multiplayer is back for 11 more games thanks to Insignia's XBL 1.0 replacement service running on Original Xbox consoles and the Xemu emulator on PC. Multiplayer, voice chat, leaderboards, etc. have been a monthly addition for many games from Xbox's past library thank to the team at Insignia.live! The 11 new games are now playable online once again after 13+ years.
Booo!! I was hoping that was Rainbow Six: Black Arrow...Boo!! again. I thought this coming to Xbox. I don't even read it I was so excited.
Has everyone completely forgotten Blinx?
Microsoft never could maintain a longrunning decent 3D platformers series of their own
Not sure if it was Xbox only back in the day but I'd love a current gen jet set radio!
Without a doubt, one of our highlights from EGX Rezzed 2016 was Table Top Racing. It was almost a classic love tale…”As soon as we locked eyes… (enter mushy crap here…)” – We think you get the picture. It just reminded us of a time where gaming was much less complicated and way more colourful, however at the time the game was only due to be released on the PS4… That’s not a bad thing. It just mean’t that being my primary console of choice is Xbox One, we wouldn’t get to play this any time soon as the majority of my games and friends reside in the Microsoft ecosystem – so when we got word this was getting a release on Xbox One, we immediately put our hands up and said “Yes, Please!”.
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It's funny that he complains about the friend cap limit, yet he only recognized 15 people out of the 100 on his list. I almost never add anybody that I don't know on XBL. Out of the 23 people on my friends list, I know 22 of them in real life. Bringing up facebook, almost everyone doesn't even treat that as a list of friends. I could create a random account on there, send a friend request to hundreds of people, and quite possibly 90% of them would accept it. I only have 100 friends on my list and I know every single one of them in real life.
His main problem is adding friends he doesn't know and the excuse that think of all the people that change their gamertag the fact is not many people do it cost as much to change your name on live then buy an arcade game which is also a bad and a good thing. Being able to add friends to groups i.e school friends, family etc would be cool and allow for easier navigation and microsoft needs to make friends snyc with all their applications i.e xbl and skype imagine a way u could message your friend regardless of what platform you are on.
I had 100 friends on Live at one point until I realized that I didnt know the majority of them or never play with them. I remember back in the days of Gears 1, I used to get FRs every single match almost. My friend list was full, but full of random people. I have since deleted everybody that I dont know in real life or dont play games with. My list is down in the 30s now. Me personally, I dont need more than 100. I will never fill up my list as it is right now. At least not with people I know.
This is a great article. They need to clean house with their current friends format and completely reiterate the way you interact with it.
Facebook integration is a no-brainer, the service is already on the console, now just integrate integrate integrate.
And how about an Xbox Live forum apart from xbox.com that is the place to go to build community or other friendships with gamers?
Another no-brainer.
How about more options for your Xbox Live profile? They are super ugly.
Anyway, again, great article, MS needs to hear this stuff. They are definitely starting to lag behind hard.