Comic-Con 2011: 343 Industries' Frank O'Connor, Kevin Grace, Dan Ayouh joined by writers Karen Traviss, Greg Bear to discuss sci-fi shooter franchise.
Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.
Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.
Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...
Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.
I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?
I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.
wouldn't that mean that Bungie was still working on the Halo franchise if 343 was involved for "years" as they say?
i forgot when Bungie gave over the reigns to 343 when they signed their deal with Activision
This game is going to be da bomb.
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When Bungie was working on Halo Reach, 343 Studios was already working on Halo 4. Halo 4 has been in development for a very long time, long before Bungie signed with Activision.
M$ had already decided to move on from Bungie. When Bungie contradicted Bill gates publicly over the launch of Halo 3, which Bill gates wanted as a launch title or with in the first year, the writing was on the wall.
When you hear Bungie go on and on in the Reach Vid-docs ( http://youtu.be/CmCxfm_rcMQ ) about Halo Reach being the definitive Halo game made by the people who created Halo, it's out of spite. They were not happy with M$ decision to hand Halo 4 to someone else but it did happen and the rest is history.
343 studios are very capable and if they want the most impact, then release the game on the new XBOX console with Avatar like graphics...just like AMD is bragging about. \o/
btw...someone will say it was Bungies decision...lol...it was Bungies decision by default. They were left no choice.
This actually is an important event for the Halo franchise. It's changed hands, and we'll see whether it will continue on being great, or wither as in older ones (looking at you Sonic - with a frowny face).
Anyways, I hope they make good of the opportunity, and deliver us a great game.