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210°

Crysis 2 multiplayer designed for “accessibility” but mistakes cost us – Crytek

Crysis 2′s multiplayer was “streamlined” from the first PC game, Crytek lead designer Steven Lewis said at Develop 2011, to “keep the barrier to entry as low as we could”. But, he admitted, Crytek made several errors that cost them.

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Community5087d ago
Inside_out5087d ago (Edited 5087d ago )

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If Crysis 2 had come out at the beginning of the gen and not at the end, the game would be a monster. As it stands, last I heard, it was around 3 million sold so i wouldn't call that a fail BUT EA and Crytek were no doubt hoping for some COD numbers...maybe that is the problem.

Unfortunately, it was anything but a smooth launch with Beta problems, in particular the PS3 fanboys attack the game, trying to prop up Sony exclusive KZ 3. I've played the multi-player and it's very addictive. Some maps are better than others and it would appear to me that they needed some more experience in the development of the multi-player maps...but it was far from unplayable and some maps were/are outstanding.

Crysis 3 will be great, that I'm sure and after seeing Battlefield 3 footage, Crysis definitely is the better looking of the two games...well done Crytek. Now get the Crysis 1 port done already.

zootang5087d ago (Edited 5087d ago )

So you didn't play KZ3 then, lol. You missed out. Malwr blew me away!
http://www.youtube.com/watc...

SJPFTW5085d ago

corridor shooters were soooooo 1990. Maybe thats why KZ3 cant even get a 90 on metacritic

TheDareDevil5087d ago

The good thing about C2 were that the maps were well designed. The multiplayer is fun but there is a bit of lag. The only thing they needed was an earlier beta launch. Launching a 'beta' 2 months before the games release means that not a lot of changes are going to be made. Played the hell out of the beta AND the demo though. They did fix quite a few problems with the final game, lie texture pop-ins were considerably less.

InTheLab5087d ago

Do you remember how often you spawned in front of the enemies gun on most maps? And how most of those maps don't really take advantage of the suit? Or how you could shoot through walls on certain maps?

HeavenlySnipes5087d ago

because it was shit. The people downplaying it were downplaying the graphics.

Not only did the beta have poor matchmaking, the gameplay itself was terrible. Everyone just ran around invisible, the shooting mechanics were terrible (watching killcams was hilarious, people would spray everywhere without aiming because everyone moved very fast in nanosuits), and the melee was WAY to fast. It came to a point that after 2 games with a lobby, we all started meleeing only because it began to become more efficient than shooting because it took 2 secs to do two melee attacks.

The beta was terrible, and add to it that they blatantly tried to coppy COD. The 6v6, small maps, killstreaks in the beta closely resembled COD ones, killcams, terrible matchmaking and lag.

I'm sure the SP is good (it got 9/10s from a lot of sites) but the MP convinced me to hold on to my money till it hits the bargain bin. Heck the game is dead on consoles already.

TABSF5087d ago

Crysis 2 failed because it went for the Call of Duty model

Crysis 3 better be like Crysis MP and Battlefield 3 MP

Ranshak5087d ago

Problem was if the people who want to play COD, they will play COD. Crysis2 didnt bring anything new to the table. It was just better graphics however lower FPS(which is understandable due to console limitations).

Hopefully next time they wont forget their core gamer, the PC gamer and take a simular decision as to what Dice is doing with BF3.

Gran Touring5087d ago

I hope the next Crysis has the scale and mechanics of the first. I loved the Multiplayer in the first & Warhead, it was like a synthesis of Battlefield and Counterstrike. But with Crysis 2 it was clearly made to appeal the console audience and not actually build off the series itself.

SuperSaiyan45087d ago

'We like other developers decided to cater for the noob gamer, especially kids that have no sense for gameplay.'

wallis5087d ago

FYI crytek, adding scaffolding to a linear game does not constitute vertical and open gameplay.

Maybe if you'd actually given us open areas then I would have gladly accepted the step down in graphics because at the end of the day crysis 1 was a little TOO processor intensive. However all I got was an okay alien invasion shooter than gave me literally no answers to the first games ending.

If you pull a halo 2 ending you need to at least finish the damn thing in the sequel.

Tachyon_Nova5087d ago

Check out the comic books they have just started releasing, they fill in between the first and second games.

Spenok5087d ago

Biggest problem I had with multiplayer was the gun balancing. As you lvled up (which took AGES) you would get guns and attachments that would just destroy the newer players pretty much no matter what. Which was very frustrating since you can only play with people your lvl until lvl 10 I think it was. And for some reason, which I don't know if this was just me, but I swear whenever I killed someone it would take many shots, yet whenever I watched my death via killcam I would die in one bullet EVERY time. I mean even if it was a knick in the toe nail. Which I'm sure is just latency issues with the cam or something. But it always bothered me.

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90°

DF Direct: Crysis 4's uncertain future is a grim portend for the industry

Crysis 4 is "on hold" and Crytek is facing layoffs - so what does that mean for the company that was once Germany's biggest games dev + the industry as a whole?

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PrinceOfAnger126d ago
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PrinceOfAnger126d ago
PrinceOfAnger126d ago

I really want to see a Crysis 4 with all the ray-tracing & path-tracing effects. It would be a shame if they canceled the project. Maybe they could do a kickstarter?

DF
" Crysis is something of a tentpole game series for us at Digital Foundry, with a reputation for being an early adopter of graphics technologies that would later define entire generations of PC and console video games. That includes the likes of screen-space ambient occlusion, sub-surface scattering and ray-marched volumetric lighting, but you could write volumes about just how ground-breaking that first game was "

isarai126d ago

I really hope they come out and push the industry forward like they used to. I miss old crytek

PrinceOfAnger124d ago

They all look disappointed by this news especially Alex

JEECE124d ago

Pretty sad that the studio that gave us a monumental game like Crysis is now subsisting on microtransactions from a live service PVPVE game.

140°

Crysis 4 put "on hold" as developer Crytek is next studio hit by layoffs

Crysis developer Crytek is the next studio hit by layoffs, as it announces it's set to lose an estimated 15 percent of its 400 employees.

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Community132d ago
RaidenBlack132d ago

Why'd the day start with such sad gaming news?
Absolutely disheartening.

Jingsing132d ago

Maybe putting The Power Rangers in Hunt Showdown will get you some money back. (sarcasm)

Kassanova07132d ago

I'm always rooting for Crytek.

P_Bomb132d ago

I’m rooting for Crysis. Hope they work it out.

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200°

Crytek Wanted Crysis To Be "Future-Proof"

According to Crytek CEO Cervat Yerli, "I want[ed] to make sure Crysis does not age, that [it] is future proofed, meaning that if I played it three years from now, it should look better than today." Yerli and the team designed Crysis' highest graphical settings for the PC hardware of 2010 and beyond.

While Crytek has officially announced Crysis 4 is in development, nothing new has surfaced. For now, gamers' only way to scratch that itch is to play the Crysis Remastered Trilogy available on PC and consoles.

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Community154d ago
RaidenBlack155d ago

OG 2007 Crysis (not the remastered weirdo), is & will forever be a legend amongst the PC community.

PrinceOfAnger155d ago

This video will always be impressive to me, even for years to come. Some things here are better than games we have today, OG crysis is the best version!

https://youtu.be/SVg63_aNr-...

RaidenBlack154d ago

OG Crysis physics, man ... amazing! Thanks for the reminder!

PrinceOfAnger154d ago (Edited 154d ago )

Looks really nice with VR mod too

FinalFantasyFanatic154d ago

I'm still shocked that it looks as good as it does today, puts some modern games to shame.

Profchaos153d ago

I thought the remaster was fine tbh some rough edges at launch but after some patches it's decent

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isarai154d ago

I mean the lighting and physics still hold up extremely well. I still revisit it from time to time.

RedDeadLB154d ago

That CPU performance thing is preventing it.

isarai153d ago

Yeah unfortunately Crystek's decision to bet on the linear progression of clock speed in CPUs was derailed by the unforseen shift towards multicore CPUs. It just wasn't built with that in mind because that wasn't even in the conversation at the moment

DivineHand125154d ago

I remember when I tried to play Crysis with my Intel Pentium Dual core E2200 @2.2GHz , 4GB ram and GeForce 9400gt. I was a kid back then and that was the best I could do. I would get about 15 to 20 fps. When I over clocked the CPU to 2.8GHz I would get about 40fps. The experience wasn't good at all and it was the only PC game I could not run back then unless and put the settings on low. At that point the game went from cutting edge graphics to PS2 graphics. To this day I haven't completed the OG Crysis. I was able to complete Crysis 2 and 3 after building a new PC when I got my first job.

HyperMoused154d ago

Never played it, worth a try you think?

Profchaos153d ago (Edited 153d ago )

Worth a try just because it's the only game that lets you pick up a turtle on the beach and throw it at enemy soldiers that should have been a back of the box feature.

But nah seriously unless you're nostalgic for it I'm not sure if it will hold up

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