Crysis 2′s multiplayer was “streamlined” from the first PC game, Crytek lead designer Steven Lewis said at Develop 2011, to “keep the barrier to entry as low as we could”. But, he admitted, Crytek made several errors that cost them.
Crysis 4 is "on hold" and Crytek is facing layoffs - so what does that mean for the company that was once Germany's biggest games dev + the industry as a whole?
I really want to see a Crysis 4 with all the ray-tracing & path-tracing effects. It would be a shame if they canceled the project. Maybe they could do a kickstarter?
DF
" Crysis is something of a tentpole game series for us at Digital Foundry, with a reputation for being an early adopter of graphics technologies that would later define entire generations of PC and console video games. That includes the likes of screen-space ambient occlusion, sub-surface scattering and ray-marched volumetric lighting, but you could write volumes about just how ground-breaking that first game was "
I really hope they come out and push the industry forward like they used to. I miss old crytek
Pretty sad that the studio that gave us a monumental game like Crysis is now subsisting on microtransactions from a live service PVPVE game.
Crysis developer Crytek is the next studio hit by layoffs, as it announces it's set to lose an estimated 15 percent of its 400 employees.
Maybe putting The Power Rangers in Hunt Showdown will get you some money back. (sarcasm)
According to Crytek CEO Cervat Yerli, "I want[ed] to make sure Crysis does not age, that [it] is future proofed, meaning that if I played it three years from now, it should look better than today." Yerli and the team designed Crysis' highest graphical settings for the PC hardware of 2010 and beyond.
While Crytek has officially announced Crysis 4 is in development, nothing new has surfaced. For now, gamers' only way to scratch that itch is to play the Crysis Remastered Trilogy available on PC and consoles.
OG 2007 Crysis (not the remastered weirdo), is & will forever be a legend amongst the PC community.
I mean the lighting and physics still hold up extremely well. I still revisit it from time to time.
I remember when I tried to play Crysis with my Intel Pentium Dual core E2200 @2.2GHz , 4GB ram and GeForce 9400gt. I was a kid back then and that was the best I could do. I would get about 15 to 20 fps. When I over clocked the CPU to 2.8GHz I would get about 40fps. The experience wasn't good at all and it was the only PC game I could not run back then unless and put the settings on low. At that point the game went from cutting edge graphics to PS2 graphics. To this day I haven't completed the OG Crysis. I was able to complete Crysis 2 and 3 after building a new PC when I got my first job.
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If Crysis 2 had come out at the beginning of the gen and not at the end, the game would be a monster. As it stands, last I heard, it was around 3 million sold so i wouldn't call that a fail BUT EA and Crytek were no doubt hoping for some COD numbers...maybe that is the problem.
Unfortunately, it was anything but a smooth launch with Beta problems, in particular the PS3 fanboys attack the game, trying to prop up Sony exclusive KZ 3. I've played the multi-player and it's very addictive. Some maps are better than others and it would appear to me that they needed some more experience in the development of the multi-player maps...but it was far from unplayable and some maps were/are outstanding.
Crysis 3 will be great, that I'm sure and after seeing Battlefield 3 footage, Crysis definitely is the better looking of the two games...well done Crytek. Now get the Crysis 1 port done already.
Crysis 2 failed because it went for the Call of Duty model
Crysis 3 better be like Crysis MP and Battlefield 3 MP
'We like other developers decided to cater for the noob gamer, especially kids that have no sense for gameplay.'
FYI crytek, adding scaffolding to a linear game does not constitute vertical and open gameplay.
Maybe if you'd actually given us open areas then I would have gladly accepted the step down in graphics because at the end of the day crysis 1 was a little TOO processor intensive. However all I got was an okay alien invasion shooter than gave me literally no answers to the first games ending.
If you pull a halo 2 ending you need to at least finish the damn thing in the sequel.
Biggest problem I had with multiplayer was the gun balancing. As you lvled up (which took AGES) you would get guns and attachments that would just destroy the newer players pretty much no matter what. Which was very frustrating since you can only play with people your lvl until lvl 10 I think it was. And for some reason, which I don't know if this was just me, but I swear whenever I killed someone it would take many shots, yet whenever I watched my death via killcam I would die in one bullet EVERY time. I mean even if it was a knick in the toe nail. Which I'm sure is just latency issues with the cam or something. But it always bothered me.