Former Gameloft Employee Worked Insane Hours, Felt Company Wanted 'Quantity Over Quality'

Gamertag Radio writes: "Early this morning, I came across an article about a former Head Studio Programmer at Gameloft who worked 120 hours a week. I posted this article on Twitter to see what the gaming community had to say about this.

It turns out one of my friends used to work for Gameloft, and he sent me this e-mail about his experience with the company back in 2007. Here's his e-mail (verbatim)."

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Del6734718d ago

Yeah, pretty sure I don't want to work in the industry these days. All these stories coming out about the poor treatment make me happy I never pursued a job in the industry.

bumnut4718d ago

I have a friend who left the industry a few years ago, he said they just use your skills to make them money, then make you redundant.

ian724718d ago

Thats over 17 hours a day for 7 days, or 5 days doing 24 hour shifts and 2 days off.
Thats just stupid, 120 hours a week. No-one in their right mind would do those hours.

Perjoss4718d ago

eventually you'll see stickers on the front of games boxes with something like 'fair trade' or whatever, meaning developers were treated normally and were allowed to go home at a decent hour and only ever asked to work 1 weekend per month :)

evilmonkey5014718d ago

and nothing ever got finished....

Perjoss4718d ago

Not enough games on the market for you? look at the release schedule for 1 year of games across all platforms. It's a common complaint amongst gamers for the last few years that there are too many quality titles to play.

Trust me, if you had less games to play you would appreciate them much more. I remember back in the day spending crazy amounts on import games like SNES starfox and SNES street fighter, but I played them to death (always having fun) as there was not too much else of the same quality around.

maniacmayhem4718d ago

You can look at a lot of gameloft games and see a lot are re-skins of their past games.

This is how the industry is, especially the mobile industry.

Even worse if you work qa.

Ulf4718d ago (Edited 4718d ago )

The games industry is not a place for people looking for an easy job. They do, indeed, abuse the zeal of young folks looking to "make games" to instead get way more than the typical work week out of people.

Most developers in the games industry are under the age of 35 for a reason -- most of them get sick of it, and leave. That's one of the reasons its so hard to find a strong, stable studio in the industry -- most studio founders and administrators follow the status quo, rather than looking to great established studios like Blizzard, Bungie, and Naughty Dog, for inspiration with regards to running a studio.

Tech industry folks, who tend to start games companies, usually don't understand the artistic and creative forces that go into making a studio *great*. They only understand the hard work ethic of the tech industry in general, and when they see their product clearly failing to appeal during development, they push harder, thinking that's whats needed to fix it.

If you look closely, you'll find that studios led by artists and designers tend to have fewer of these personnel issues than the ones founded by engineers and businessmen. Its not a hard rule, as many great studios were founded by engineers with good creative vision (unfortunately an industry rarity), but its a sadly good metric. The real trouble is that you inevitably have to put someone with the "logistics" mindset into an administrative position with a lot of control... otherwise your company flops hard due to poor financial planning -- thus the rare creative engineer (+leadership skills) is an industrial strength gem, and the rarity of such folks is the reason there are so few profoundly successful games developers.


Auto Defense: A new strategy game from Gameloft is now globally available

Auto Defense, a real castle battle strategy game by Gameloft, is globally available to download and play on Android and iOS devices.

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Gameloft At E3 2019 | Culture of Gaming

Culture of Gaming set down with Gameloft at E3 2019 where we got to preview some of their upcoming games in the mobile field.

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Gameloft and Microsoft partner up to bring hit games to Xbox Live

Neil writes: "Since the turn of the millennium, Gameloft have established themselves as one of the very top innovators in their field, creating games for various platforms. With the mobile scene being their bread and butter, you would have been able to enjoy a whole host of their titles on your iOS or Android device. Now though they are partnering up with Microsoft to see the Xbox Live service roll out across the mobile gaming landscape."

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timotim1867d ago

Major move by Microsoft here. Already enjoying these games with Xbox Achievements/Live, through Windows 10 on my Surface Go, but now that they are bringing them to iOS and Android, even more people will be able to experience Xbox Live no matter where they are. More of this.

KyRo1867d ago

Major move? These guys make rip offs of popular console games for mobile 😂

Ricegum1867d ago

Let them have some fun.

meep3161867d ago (Edited 1867d ago )

Say what you want about the games, they are popular. There’s all kinds of things I don’t like that make money, doesn’t mean I’ll dismiss them as worthless.


Name a game that’s not influenced/ripping off another game in this day and age. Go ahead I’ll wait...

343_Guilty_Spark1867d ago

And they are very good knockoffs. That racing game is high quality.

timotim1867d ago (Edited 1867d ago )

Regardless how you feel about the games themselves, they make some of the highest rated and most popular mobile games out there. Are you telling me this isn't a smart move???

Google Play Store:

Asphalt 9 - 4.6 out of 5 rating, 847k+ downloads

Asphalt 8 - 4.5 out of 5 rating, 8 million+ downloads

Dragon Mania Legends - 4.6 out of 5 rating, 2 million+ downloads


Asphalt 9 - 4.8 out of 5 rating, 300k+ downloads, #2 in racing on the platform

Asphalt 8 - 4.7 out of 5 rating, 98k+ downloads

Dragon Mania Legends - 4.8 out of 5 rating, 43K+ downloads

This is a major move because its never been done before by a major platform holder like Microsoft. I dont see why they would stop there either. They are the only ones with the infrastructure and will to pull it off. Major titles on console, PC and mobile (phones and tablets and TV), all running Xbox Live...Im sorry but thats a smart move.

gangsta_red1866d ago


Those are some pretty high metacritic scores.

Where are we at this moment? Are we currently celebrating review scores or are we still blaming bias journalists and clickbait reviews?

+ Show (3) more repliesLast reply 1866d ago
lxeasy1867d ago

Couldn't agree more, adding Xbox Live to mobile games across IOS and Android is a wise decision. They really are expanding Xbox from the living room space.

chiefJohn1171867d ago (Edited 1867d ago )

MS making moves, is this "Lord" Phil's doing? 😂

jznrpg1867d ago (Edited 1867d ago )

Gameloft make the worst mobile games They make crappy copies of more popular games . Good fit for MS I guess


So you’re implying that MS makes crappy copies of other games? Like what for example?

TheSaint1867d ago

Crackdown 3 was a crappy copy of the first crackdown..

Pickledpepper1866d ago (Edited 1866d ago )

Crackdown 3 is the same as Crackdown? @saint. So let's start with uncharted 1,2,3,4, tomber raider 1,2,3,4, killzone 1,2,3,4, call of duty, God of war and I bet the last of us 2 has a lot of the same elements as the first.
I'm not saying these are bad games at all but you can't make a statement like that just because it's an Xbox game. If you don't like Microsoft or anything Xbox, stay out of Xbox articles!
You sorry little man

timotim1867d ago

Actually, their games are some of the highest rated and popular games on mobile platforms.

darthv721866d ago

Asphalt on the Vita is pretty good.

Casepb1867d ago

Huh, would think they would have went with Nintendo instead.

ILostMyMind1867d ago

As long as it does not hurt my gaming experience, i will just ignore XBL.