NGR writer Joe Natalzia details his final moments with inFamous, and how the ending plot twist gave a whole new meaning to the game as a whole. Along with this, there is much talk regarding the direction of plotlines and how it affects the story in the end. Does the end justify the means?
The Team Asobi and Sucker Punch Production devs and founders reflect on their shared creative bonds.
Sucker Punch rejuvenated the superhero genre with Infamous, a series that focused on the pure fun of wielding destructive powers.
Atleast release a remaster trilogy or something to gage interest. I'd buy it. With that said I'm pretty over superheroes at this point. Infamous is still dope as fk though so it'd be a buy
I agree but games take 4-6 years to make so who knows when they would do it? After Ghost of Tsushima2? They could have something else in the world as well in early production who knows.
It's a shame Sucker Punch finally figured out a good open world formula only while making Ghost of Tsushima. Infamous 1 and 2 were great for their time, but Second son felt too much like a checklist in It's design. I love the hell out of all 3 games (2 and 3 are just so damn good, while 1 shows it's age and the ps3 struggles), but I would love to see how they would do another infamous with all they have learned. Wouldn't hurt to release a remastered collection either.
This series, days gone, will continue to get ignored by sony, luckily we still have the horizon series, sly cooper not getting pushed anymore, speaking of that I'm bout to get on my ps2 and play some sly 2 anyways lol, but seriously I never woulda thought back then sony would ever cold shoulder most of their franchises I'm actually surprised they're still letting ratchet&clank be around
The inFamous games are an important part of PlayStation history, but the series is in limbo and playing older entries isn't exactly easy.
Would like remasters of 1 and 2. I enjoyed them much more than Second Son.
1 & 2 had more of an emphasis on climbing and the traversal requires a bit more effort in a good way. It was rewarding. Second Son made climbing mostly obsolete so they put little effort into it. The traversal was just great in inFamous 1 & 2. There's a reason Sunset Overdrive copied and improved upon the induction grind mechanic.
Reminds me of how I felt about the decline of parkour and the well designed tombs (basically Prince Of Persia levels) that we saw in the Assassin's Creed games.
The story and atmosphere were also much better in 1 & 2.
Electricity is just a brilliant superpower for an open world city. It perfectly fits just like webslinging does in New York and it has many applications.
Wouldn't the onus be on the consumers? If they bought the Infamous games, then we'd have more games from that series.
I would love to see a new game but a feel that would get a response similar to Saints Row.
Loved all 3 of them. I couldn't get on with the vampire spin off though. Wish they didn't move away from cole but I didn't mind the other character.
Loved 1 and 2 , would definitely love a new INFAMOUS single player campaign.
i just don't get how you can think that there is no driving force in INFAMOUS 1.
YOU'RE DOING IT WRONG really.
and what's with this bioware stuff ..did bioware invent cutscènes dialogues ?
Great article man. I felt the same way after playing infamous 1. Throughout the game I felt that I wasn't accomplishing much besides errands and taking out some bad guys and such, but towards the end you realize what is riding on cole's back and how its up to him to how the future unfolds. Infamous 2 was even better, better graphics better mechanics and powers, and involved story. The only gripe I have with Infamous 2 is the ending, I won't ruin it for anyone but I felt the ending a bit lacking and mysterious. Jeez I hope there is a third =p