Far Cry 2 was generally very well-received by critics. That said, even the game's biggest fans took issue with the many enemy checkpoints - the guard posts that seemed to magically restore themselves at very short intervals.
Now, Far Cry 3 lead game designer Jamie Keen has confirmed that checkpoints will return for next year's release, but in a way that will address past issues.
"The checkpoints, I think we're trying to fix something there," lead designer Keen told VideoGamer.com at Ubisoft's summer showcase this week. "I think they're trying to give you something to do as you're moving around in the world, and that's certainly something we're trying to do as well. I think they were trying to do something that perhaps they didn't have enough time to implement in the way they would have liked to have done, fully. We're trying to fix it. We're not trying to get rid of elements of the gameplay per se. Some things will go, some things will stay."
Following a series of repetitive games, a formulaic approach, and a disappointing last entry, the Far Cry series has been run into the ground.
The trouble with most criticisms of this franchise is that they insist Far Cry 3 was the best game, but the things they claim to hate about the franchise are all the elements that 3 introduced.
Ubisoft gets a lot of hate for their content filling of maps. Personally I enjoy the mechanic when i play an open world game I like revealing hte entire map and doing all the side mission stuff before i go into main missions. Far Cry and the RPG AC maps where a joy to play.
Far Cry 2 was soo unique ... it was ahead of its time and is often misunderstood (thank you Clint Hocking, can't wait for his next game Assassins Creed Hexe)
(yes, FC2 was a departure from from FC1, so in strictest sense, Crysis 1 & 3 are the truer successors)
I actually enjoyed Far Cry 5 and New Dawn. Far Cry 6 was a joke. It was a step backwards in every way. That was probably the worst Far Cry I have ever played.
Far Cry 3, an open-world masterpiece that redefined the series. Gameplay and storyline makes it a timeless classic that still inspires today.
It's gotta be Far Cry 2 for me, the feeling of that game I'm still yet to find again, just everything about it, I'd kill for a remaster, I'd even be happy with just a bump in resolution and frame rate, occasionally go back to it, think I'm gunna have to do just that now 😂
There have been plenty of great villains in video games over the years. Now it's time for the VGU crew to name a few of their favorites.
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I hope they don't listen to the very vocal casuals out there that are trying to turn it into some scripted, cut scene heavy treasure hunting game...0_o...Far Cry 2 had some problems but the good far out weigh the bad.
People cry about the re-spawning enemies...lol...there were like 2-4 guys at most, hardly an issue. I drive around LOOKING for those guys. I set the mounted gun on the truck facing backwards and when they show up I press a button ONCE, which triggers the cine to grab the gun, kill them, and then press the button ONCE again to continue driving...lol...looking for hidden diamonds or doing anything would be pretty boring otherwise...O_o
If I have to get to the other side of the map, there are 5 bus stations that let go to all 4 corners or a central point...what's the problem??? Great weapons that are UPGRADEABLE...meaning ( people whine about the weapons ) they get better as you unlock things, day and night cycle that I always set to sun set or sun rise when I had an objective to achieve. Incredible graphics with great fire effects. Fantastic driving and boat controls and a great " villain " to boot...just a great game with incredible value. You play it your way...run around killing guys or push the story and plot to the end.
I'm sure Far Cry 3 will be a good game but I hope they allow you to CHOOSE what path you want to take.
jamming guns is just dumb
My biggest complaint about Far Cry 2 was the respawning Road Check point enemies.
I learned how to be a mechanic by playing FC2. :-)
i liked the jamming of guns. made it more realistic for me. not so much the respawning guard posts which respawned at very close distances..