GamePro speak with Flagship Studios CEO Bill Roper about the future of Hellgate: London, and give him a chance to answer some of the most vocal criticisms against the game.
GamePro: One of the biggest complaints is about the variety of the levels: despite being in London, you fight in dungeons and basements and sewers an awful lot.
Bill Roper: [We re-flowed the level layouts in the final version, with a focus on theming the Acts], so that should help. We probably have as many, if not more, level variations in Hellgate as we did in Diablo 2. The reason it feels different is because the game takes place in London or Hell. I think the Act changes in Diablo 2 were more striking - desert, forest, jungle - but if you look at the individual areas, it pretty much boiled down to forest, graveyard, underground caverns, and the Rogue's headquarters. That's pretty much Act 1 of Diablo 2.
IGN : Remember Hellgate: London? The dark fantasy action role-playing game came out in 2007 for PC, a year before developer Flagship Studios went bankrupt. Since then, various free-to-play and online revivals have come and gone. Now, 17 years after the release of Hellgate: London, it’s back.
I remember some friends and I all bought Hellgate: London day one because it was made by some original Diablo devs. We had fun playing it, good memories.
PC Invasion: Hellgate: London is back on Steam, but it's not what you expect it to be. It's a single-player game in the vein of Asian MMOs.
Let's take a look at the loot-based shooter that started it all and set the path for Destiny 2 and the Borderlands franchise.
It's a shame Hellgate: London did so poorly. It was an interesting game, and well worth a sequel.