You can't really blame him seems like everyone knows if you interview Peter Molyneux you are sure to get hit grabbing headlines, thats why he is constantly interviewed.
And thats where the whole push for kinect comes up short. No one wants to work out all night when they get home. Its ok for an hour or two... but I'm not going to fill my game collection with games I have to "work".
Wait? What? Was the mouse as heavily criticized as Kinect? I wasn't around for that era. My first computer was running windows... what was it..... lol I can't even remember. Like 2.3 or something? Not sure. Right before AOL started to hit.
Anyway, what other option did you have to the mouse? And what kind of improvement did the mouse offer? I'm sure much more than kinect. For casual games, kinect is indeed offering a vast improvement. But for other games, it's a power glove.
Everytime he talks I get pissed latetly. Peter! For godsakes man, you were a PC Genius. Now you are a console wannabe with a lot of bad ideas. Fable Kinect? What a stupid idea.
Why not make B&W 3? How about Theme Hospital 2?
How about a new populous? Hell you could probably even make it Kinect compatible and it would make more sense than Fable Kinect.
@ Bereaver I was around then and no the mouse was not criticized as much. There were a lot of new input devices back then...mostly joysticks etc. Where the mouse was criticized (by some) was as a gaming tool. FPSs really changed this aspect and 3d gaming. Until then you used the arrows on the keyboard. He is stretching it though. The mouse was a input tool. Kinect is taking what we already have (a controller) and making it worse. The only good point he makes is any tool can be good if the right developer utilizes it.
I wish Peter would just make BC already. Forget Kinect. Everything he says anymore leads me to believe he is going insane. Like MS is doing experiments on him like in A Clockwork Orange. He is almost complely off his rocker.
I think Kinect is a great way to play games,but has to use with controller altogether, cause you cant fully play every game with kinect. it will be clumsy and hard to control some things, and wont feel natural. like how can you walk around? how can you shoot without opening your hand and closing it like your using your hand like a sock puppet.
That's pretty pathetic if you ask me, and people wonder why they call us lazy fat Americans? It's not like its a high impact workout, you just have to move your arms.
And just try playing those games for days non stop . Bare the actual sports games , its probably an even bigger sources of trouble than the usual carpal tunnel .
Not everyone want bite sized arcady games experience , and those motion control device are tiring for even fit people , when applied to "core games" . Especially when even the most basics functions of shooting , slashing or opening a door is a motion .
Wanna play 500 hrs of skyrim that way ? I know i dont , be it on move , wii u , kinect or whatever .
@TyrionL Sorry that he is speaking the truth about your beloved Kinect. Who the hell wants to wave his arms around all day while trying to play a game. It's called simplicity. If it was about getting a workout then he would be playing some fitness game crap.
Lmao, this guy. The mouse (along with the GUI) were the GREATEST inventions that can ever happen for PC's. When Doom got it's mouse support NO ONE hated it, why? Because it made the game play so much better. There was no more need for "legacy" controls that were bulky and limiting.
A LOT of people complained about the mouse when it first came out. Of course at the time it came out there was very little software/OSes that actually made good use of it.
problem is molyneux forget an important part ... the one where , while people complaining about joysticks and mouses , those were accepted once people realized they simplified cumbersome controls .
How is waving arms and jumping around a simpler and more pratical control scheme than instantly using your fingers on buttons ?
The use of voice recognition , maybe , and it would depends on the game (like launching units production instead of selecting a building , then the option , in a rts) ... but motion controls ? meh
. I think the next wave will show more promise then the last but that is to be expected.
For me, other than any game that requires or can use full body motion controls ( Dance, fitness...etc ), Kinect could find a home as more of an add on as opposed to an outright stand alone system...kinda like a AI in a game.
Headtracking and voice commands, albeit not a new thing, seem to add the most to more traditional game play methods.
For me, talking/yelling/jumping at my Tv to change the channel or jumping up and down at 3 o'clock in the morning screaming and waving at the Tv is not my type of gaming.
DAs... use the search feature and find how many times PM opens mouth, over promises, underdelivers AND than HE says the game was not what he thought it was
all the employees of microsoft owned game studios are TOOLS so are the ones at sony game studios. they are payed to be tools its part of their job description.
Wow its like hes saying that Kinect will become the next mouse. I am sorry but i dont see that ever happening kinect will remain as an optional accessory and it will never become necessary to play core games.
I don't think it's a very good comparison. The mouse is still a physical controller which has buttons; Kinect is a camera which automatically restricts it to motion capture. If anything Sony or Nintendo would be more justified in saying that their motion controllers could be the next mouse (not that I think they will).
Although I am not enticed to purchase Kinect and/or I currently care little about it in general, I don't see it as a way for Microsoft to "get cash from idiots". What I view it as, is a way for Microsoft to broaden it's spectrum to new and potential users who are held back by the controller. It's not really aimed for people like you or I, who enjoy some good hardcore gaming.
Microsoft is trying to implant itself in everyone's living room, making the 360 not just a great gaming device, but rather a multiple functioning entertainment device for everyone everywhere.
Really? I disagree. With games like Gears 3, Forza, BF3, MW3, Mass Effect 3, etc...the next several months will be excellent for all 360 owners. Yes, I did list multiplats, but theyare relevant since if you only own a 360, you are able to enjoy those experiences.
I have been completely satisfied with my 360 this generation. Sure, I am tired of Kinect being a major focus right now, but that's the be expected since they are backing a new product.
Also, I am not one to care about exclusives. I am too busy with my life to worry if the game I am playing is more fun because it's a first party studio or not. Christ, 2 of my 3 favorite games this generation are multiplat, COD4 and Mass Effect, (Gears being the 3rd).
Like I said prior, Kinect isn't really aimed for us. That's fine, I realize it's not all about me and that they have to appeal to the most people possible.
Lastly, I think the lack of exclusives recently is in part due to that fact that the NexBox will most likely be announced next E3 with a holiday release and then the exclusives may come in more variety.
touchscreen and motion control WILL be for sure the next mouse typo...and this is obvious........i dont know if this will work goood with games...but as "poiting system"...it will be for sure............we seen the wii sold 3 times of the ps3 and something less of the xbox....so .....this mean ppl want that type of controller...and u would be stupid if u dont see this.. core gamers r just a little % in the sea of the gamers...important eh..without doubt..they r that one that push the innovation ahead.....but money talking...r less important than the casual gamers...
kinect can do millions of things....from casual games..to support..adding some feature in core games.......voice menu navigation..or just work like an motion shell OS.... there r really BILLIONS of opportunity that devs could take..to make nice appz and feature for the games....we should just wait a little bit....
use your imagination...gosh....im sure u was like this ":O" when u seen minority report..and now that u could have it...u seem to say...."naaa i was a freaking stupid guy when my jaw fall down watching that movie..."
u remember the mini games inside mass effect where u should bypass computer and stuff....or that one in dead space 2...well imagine to do that with your hand would be more realistic..for sure..than use a pad!...lol
to the kinect and u will have the perfect core controllers maybe adding some pad on the palm that u can move with the left thumb u can be recognized ..and at the same time have buttons on your fingers.......u would compare this with some pad? ..lol
@vampiricdragon ...lol sorry what u take like proof to say something epic and bold like that? ...im sure of the opposite lol
You can't be sure of either, Just because there is a huge casual market does not mean that has to spill over into the core market. There is still a huge amount of money to be made from the core market (see MW3 and BF3 this winter) By pushing a gimmicky new peripheral onto them they risk loosing the market to the more traditional developers. I know I would go to games that used normal controls.
color me a pessimist and cynic , but the various stepping stones and new control shcemes were always about making gaming more ergonomic and simpler .
Does motion gaming make anthing easier for any kind of game ? Short answer NO . Long answer , only fitnss and dance games so far .
Wich is why it will probably stay around , as a new companion for games , but probably not as its default mean .
In comparison , touch gaming has probably a far brighter future , and already a bright present .
"well imagine to do that with your hand would be more realistic..for sure..than use a pad!"
And i dont give a crap about it being more realistic , not at the expense of being tiresome or doing it slower than on a pad or mouse .Wich is still the default sentiment of most "core" gamers ... who have yet to even start being replaced by some wave of casual ones .
Even the biggest core game success on wii dont really seem to need motion . Its mostly added for imersion and to sell the device . Mario kart , galaxy , melee , Zelda TP , even Metroid , Last story , etc are pretty much at core the same game they'd be on a pad .
baba :) im sure u r young (at least for how u talk) but trust in me..when we seen the first use of a mouse in a game...most of us (core gamers) was like.." no no i prefeer the keyboard" (the first fps was only keyboard ..wolfstain 3d from id software)....when the first pad come out...(compatible with pc's) ..same story...every new technology take long time to go into the brain of the ppl (sorry for my english).....the mouse being more precise years and years later...every game also sort of simulator before use just the keyboard..from wing commander (origin)...to grand prix f1....(microprose)
motion gaming already win 1-0 against the other system......just see at how much wii sold...and u will agree with me....
that u dont give a crap about being more realistic....im sorry..but is what every game..look for.......from the visual....to the audio...and then ..also with the controls..... the sentiment ..of the core gamers.......will change...like is changed in this years... keyboards...joystick...pad... .touchscreen ..motion control..... i can agree....the first wave..of motion games..r very casual...but i dont see ..motion control...like we r seeing now..there r millions of possibily..i repeat....
but really sound like....the church against galileo...talking about....pad vs every other technology...
be hardcore...dosnt mean....have a freakin pad in your hand...
now sorry i have no moro bubble..coz some fanboy..de bubble me whatever i say...but they dont undestand that i got a pc an ps3 and a xbox...lol
Those actually around back (wich i'm sorry i suspect you werent) knows that the resistance wasnt as harsh as claimed , for the mouse .
Once it got it's unified and mostly universal design , first with the success of the macintosh , then the first dos drivers , and early versions of windows , it was quite easily successful and showing up already in games like Doom and Dune 2 between 92-93 .
Either way , i can mostly agree with one of the sentiment above . Those universally successful controllers became the norm because they actually simplified input .
In you defense of motion gaming you have yet to exhibit or precise ny ways it simplifies gaming input . He's not wrong to say that realism isnt really a factor here . For motion hand free or not to become the norm , it would need to enhance gaming with more than mere sensations , but actually ergonomy and ease of use .
It simply isnt there in this instance . At least far from it yet
he talks a lot of crap but he was the producer of syndicate.....one of me favorite amiga games plus theme park and populous.. He and his teams definitely had a hand in stifling my school achievements
he is awfully average now imo , but he made more than just one cult game . His current crap doesnt suddenly erase the glory days of Syndicate , populous , dungeon Keeper , or even Black and white .
Calling him a legend is not a stretch at all . There arent that many directors with more than one cult hit under their belt .
Why do ppl think that you HAVE to play with kinect for a bunch of hours? it doesn't have to be a marathon. Is the concept of still having games with the controller a hard concept to grasp? Even a well made kinect and controller game too hard to grasp?
I have said before that I probably won't ever get Kinect, but the more I think about it the more I see why things "like" it are needed. With the rapid increase in phone gaming, within 5 year or less it is likely you will be able to get the same level of graphics and story on your phone. Now not everyone will use this type of gaming because of obvious reasons, but what if they allowed you to somehow hook it to your TV or use a controller, then those obvious reason become void.
Not to mention the increase of cloud gaming like OnLive, if that thing take off than it would make consoles not needed. Which I hope more than anything does not happen, because I hate OnLive with a passion.
But my point is as much as we may dislike Kinect or the Wii U's new controller (which I think is actually pretty cool), it will be these unique experiences that may keep console gaming relative in 15 or 20 years. So if we want to see console gaming survive perhaps we should support these devices even if we don't like them, because consoles won't survive anymore on exclusives alone.
Who is to say that Kinect isn't the stepping stone for something awesome down the road... a new technology that came into existence because of Kinect.
The mouse was not always what it is today, I'll give you the benefit of the doubt and say you are deliberately being a contrarian to a simple point that is being made.
Molyneux has been hanging his hat on the Kinect since its inception... If he sticks that that, he's gonna have to get used to being in defensive mode for some time.
shut up already
Who on this entire planet criticised the PC mouse??? PM needs to seriously get FIRED!
.
I think the next wave will show more promise then the last but that is to be expected.
For me, other than any game that requires or can use full body motion controls ( Dance, fitness...etc ), Kinect could find a home as more of an add on as opposed to an outright stand alone system...kinda like a AI in a game.
Headtracking and voice commands, albeit not a new thing, seem to add the most to more traditional game play methods.
For me, talking/yelling/jumping at my Tv to change the channel or jumping up and down at 3 o'clock in the morning screaming and waving at the Tv is not my type of gaming.
In the end it's a matter of choice.
Kinect sucks!! They should patch that..
PM opens mouth, inserts foot.. apologies later..
this happens almost all the time he talks...
what a baffoon....
he has not put out a good game (according to him) in such a long time. even Fable fans see how bad the last games came out